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I Just Want Players to Save Money, They Insist on Giving Me!

Ke Jin transmigrated into an era where gaming was in utter chaos. Everyone here deeply believed in the notion of buying happiness with money, as game companies ran wild with various schemes to trick and force players to spend. As a game enthusiast from his past life, Ke Jin felt like he was in a world without sunlight. Luckily, he obtained the Free Game Production System! Players could get the ultimate reward of the "Complete Collection of All Game Design Schemes" without spending a single cent! Not spending money? How hard could that be? Heap on the benefits! Give away 50 consecutive draws during the summer heatwave! Give away 100 draws on the second day after the server opens! Due to the game reaching 50 daily active users, we are issuing a cool skin set originally priced at 999! The planner's niece just turned 17 years and three months plus 7 days old, so we're giving away 50,000 crystals! My sincerity is almost flooding the players. Surely nobody will spend now, right? Secretary: Mr. Ke, good news! Our newly launched game has just reached over a hundred million in daily transaction volume on its first day! Ke Jin: Huh? How is that good news... No, what about the other game? The one where we give full 100-99 discount vouchers upon starting, isn't its sales terrible? Looking puzzled, the secretary said while anticipating the boss's reaction: They've been shouting things like 'what a conscientious company' and 'if we don't spend, they'll go bankrupt,' so they just topped up. That game sold a whopping one hundred million copies globally. Congratulations on making a billion! "......" At 3:30 a.m., lying in bed, Ke Jin was wide awake, unable to sleep. He posted a status: Please, I beg you, stop spending. You guys are really making it hard for me... Player: Understood, Mr. Ke is hinting life is hard, brothers, let's step up! Charge it!

Chen Tang Resting on the Moon · Urbain
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766 Chs

Chapter 66: Offline Explosion! An Unethical Promotional Video!_1

From flurries of snowflakes to drifting willow catkins.

In the blink of an eye, three months had flashed by, and PUBG had completed about 80% of its content amidst tight development schedules, reaching a level of completion that made it presentable at an exhibition.

Treating it like the company's first team-building event, Ke Jin took more than 80% of his employees on a grand journey to Shanghai.

Only 20% of the staff remained behind to operate various games back home.

Of course, to make up for the disappointment of not being able to attend the exhibition in person, they were compensated with a certain amount of bonus.

Regarding the Huaxia Nation Game Exhibition, if we disregard the small local expos.

There are two somewhat grander exhibitions held each year.

The first is the Shanghai Game Exhibition at the start of spring each year.

With about 30,000 to 50,000 attendees, it's the largest expo in the first half of the year.