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I Just Want Players to Save Money, They Insist on Giving Me!

Ke Jin transmigrated into an era where gaming was in utter chaos. Everyone here deeply believed in the notion of buying happiness with money, as game companies ran wild with various schemes to trick and force players to spend. As a game enthusiast from his past life, Ke Jin felt like he was in a world without sunlight. Luckily, he obtained the Free Game Production System! Players could get the ultimate reward of the "Complete Collection of All Game Design Schemes" without spending a single cent! Not spending money? How hard could that be? Heap on the benefits! Give away 50 consecutive draws during the summer heatwave! Give away 100 draws on the second day after the server opens! Due to the game reaching 50 daily active users, we are issuing a cool skin set originally priced at 999! The planner's niece just turned 17 years and three months plus 7 days old, so we're giving away 50,000 crystals! My sincerity is almost flooding the players. Surely nobody will spend now, right? Secretary: Mr. Ke, good news! Our newly launched game has just reached over a hundred million in daily transaction volume on its first day! Ke Jin: Huh? How is that good news... No, what about the other game? The one where we give full 100-99 discount vouchers upon starting, isn't its sales terrible? Looking puzzled, the secretary said while anticipating the boss's reaction: They've been shouting things like 'what a conscientious company' and 'if we don't spend, they'll go bankrupt,' so they just topped up. That game sold a whopping one hundred million copies globally. Congratulations on making a billion! "......" At 3:30 a.m., lying in bed, Ke Jin was wide awake, unable to sleep. He posted a status: Please, I beg you, stop spending. You guys are really making it hard for me... Player: Understood, Mr. Ke is hinting life is hard, brothers, let's step up! Charge it!

Chen Tang Resting on the Moon · Urbain
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766 Chs

Chapter 46: A game genre so niche that even the players disdain it!_1

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The next day's work time.

Ke Jin sat in his office pondering a problem.

The last mission for "Skyline," though a failure, brought in an unexpected revenue stream that provided some solace for his fragile soul.

A great deal of traffic was brought in by a wave of recommendations on the official Weibo account, coupled with an influx of tycoons.

As a result, "Skyline's" first-month sales projection might just exceed ten million.

The company's initial capital seemed secured.

After some thought,

he called Gou Chehua into the office.

He took out the "League of Legends" project plan which had been stored in the system's inventory until now.

This game, with its enormous setting and complex data,

needed to be moved up the production schedule as soon as possible, whether or not he could unlock the ultimate mission.

Of course, the project plan in his hands,

was but a very small part of the overall plan—a detailed development plan for a single hero.