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I Just Want Players to Save Money, They Insist on Giving Me!

Ke Jin transmigrated into an era where gaming was in utter chaos. Everyone here deeply believed in the notion of buying happiness with money, as game companies ran wild with various schemes to trick and force players to spend. As a game enthusiast from his past life, Ke Jin felt like he was in a world without sunlight. Luckily, he obtained the Free Game Production System! Players could get the ultimate reward of the "Complete Collection of All Game Design Schemes" without spending a single cent! Not spending money? How hard could that be? Heap on the benefits! Give away 50 consecutive draws during the summer heatwave! Give away 100 draws on the second day after the server opens! Due to the game reaching 50 daily active users, we are issuing a cool skin set originally priced at 999! The planner's niece just turned 17 years and three months plus 7 days old, so we're giving away 50,000 crystals! My sincerity is almost flooding the players. Surely nobody will spend now, right? Secretary: Mr. Ke, good news! Our newly launched game has just reached over a hundred million in daily transaction volume on its first day! Ke Jin: Huh? How is that good news... No, what about the other game? The one where we give full 100-99 discount vouchers upon starting, isn't its sales terrible? Looking puzzled, the secretary said while anticipating the boss's reaction: They've been shouting things like 'what a conscientious company' and 'if we don't spend, they'll go bankrupt,' so they just topped up. That game sold a whopping one hundred million copies globally. Congratulations on making a billion! "......" At 3:30 a.m., lying in bed, Ke Jin was wide awake, unable to sleep. He posted a status: Please, I beg you, stop spending. You guys are really making it hard for me... Player: Understood, Mr. Ke is hinting life is hard, brothers, let's step up! Charge it!

Chen Tang Resting on the Moon · Urbain
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766 Chs

Chapter 193: The Ambitious Man Who Wants Players to Experience a True Masterpiece! _3

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Waiting for the numerous games at hand to generate money would take an eternity.

After much thought, Ke Jin decided to bite the bullet and sell off the rights and IP derivatives of some of his games, and also began to take on a large number of commercial orders.

The first to go was Eternal Ring.

Eternal Ring, which was already published in cooperation with Netcom, originally had Head Player and Netcom splitting the revenue 50/50, with Head Player holding 100% of the full copyrights.

Ke Jin sold it to Netcom for 5 billion yuan.

He transferred 99% of the full copyrights, the rights to host esports events, and 49% of the revenue share.

He retained only 1% as a nominal stake, continuing to participate in the subsequent development and design, outputting new characters, new weapons, and new maps continuously.