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I Just Want Players to Save Money, They Insist on Giving Me!

Ke Jin transmigrated into an era where gaming was in utter chaos. Everyone here deeply believed in the notion of buying happiness with money, as game companies ran wild with various schemes to trick and force players to spend. As a game enthusiast from his past life, Ke Jin felt like he was in a world without sunlight. Luckily, he obtained the Free Game Production System! Players could get the ultimate reward of the "Complete Collection of All Game Design Schemes" without spending a single cent! Not spending money? How hard could that be? Heap on the benefits! Give away 50 consecutive draws during the summer heatwave! Give away 100 draws on the second day after the server opens! Due to the game reaching 50 daily active users, we are issuing a cool skin set originally priced at 999! The planner's niece just turned 17 years and three months plus 7 days old, so we're giving away 50,000 crystals! My sincerity is almost flooding the players. Surely nobody will spend now, right? Secretary: Mr. Ke, good news! Our newly launched game has just reached over a hundred million in daily transaction volume on its first day! Ke Jin: Huh? How is that good news... No, what about the other game? The one where we give full 100-99 discount vouchers upon starting, isn't its sales terrible? Looking puzzled, the secretary said while anticipating the boss's reaction: They've been shouting things like 'what a conscientious company' and 'if we don't spend, they'll go bankrupt,' so they just topped up. That game sold a whopping one hundred million copies globally. Congratulations on making a billion! "......" At 3:30 a.m., lying in bed, Ke Jin was wide awake, unable to sleep. He posted a status: Please, I beg you, stop spending. You guys are really making it hard for me... Player: Understood, Mr. Ke is hinting life is hard, brothers, let's step up! Charge it!

Chen Tang Resting on the Moon · Urbain
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766 Chs

Chapter 192: Malicious Acquisition and Urgent Call for Help! Please Help Me, Top Player!_1

It's no wonder that the executives at Hope Flute held such disdain for the 'open world' concept proposed by the top player.

After all, this concept was not exactly novel on Blue Star.

As early as around the turn of the millennium, designers had proposed such concepts.

Of course.

The term wasn't 'open world games'; it was 'Infinite games'.

As the name implies.

The idea was to liberate players from the constraints of linear gameplay, replacing a single path with an expansive surface, thus creating endless possibilities for gameplay.

However, more than twenty years after the concept was proposed, not a single 'Infinite game' had been created.

In the early days, there were indeed a few gaming factories of reasonable size that started working on this genre.

When the development of the games reached the internal testing phase, a group of players was invited to experience them.

But the results left the game designers thoroughly disillusioned.