It's no wonder that the executives at Hope Flute held such disdain for the 'open world' concept proposed by the top player.
After all, this concept was not exactly novel on Blue Star.
As early as around the turn of the millennium, designers had proposed such concepts.
Of course.
The term wasn't 'open world games'; it was 'Infinite games'.
As the name implies.
The idea was to liberate players from the constraints of linear gameplay, replacing a single path with an expansive surface, thus creating endless possibilities for gameplay.
However, more than twenty years after the concept was proposed, not a single 'Infinite game' had been created.
In the early days, there were indeed a few gaming factories of reasonable size that started working on this genre.
When the development of the games reached the internal testing phase, a group of players was invited to experience them.
But the results left the game designers thoroughly disillusioned.