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I Just Want Players to Save Money, They Insist on Giving Me!

Ke Jin transmigrated into an era where gaming was in utter chaos. Everyone here deeply believed in the notion of buying happiness with money, as game companies ran wild with various schemes to trick and force players to spend. As a game enthusiast from his past life, Ke Jin felt like he was in a world without sunlight. Luckily, he obtained the Free Game Production System! Players could get the ultimate reward of the "Complete Collection of All Game Design Schemes" without spending a single cent! Not spending money? How hard could that be? Heap on the benefits! Give away 50 consecutive draws during the summer heatwave! Give away 100 draws on the second day after the server opens! Due to the game reaching 50 daily active users, we are issuing a cool skin set originally priced at 999! The planner's niece just turned 17 years and three months plus 7 days old, so we're giving away 50,000 crystals! My sincerity is almost flooding the players. Surely nobody will spend now, right? Secretary: Mr. Ke, good news! Our newly launched game has just reached over a hundred million in daily transaction volume on its first day! Ke Jin: Huh? How is that good news... No, what about the other game? The one where we give full 100-99 discount vouchers upon starting, isn't its sales terrible? Looking puzzled, the secretary said while anticipating the boss's reaction: They've been shouting things like 'what a conscientious company' and 'if we don't spend, they'll go bankrupt,' so they just topped up. That game sold a whopping one hundred million copies globally. Congratulations on making a billion! "......" At 3:30 a.m., lying in bed, Ke Jin was wide awake, unable to sleep. He posted a status: Please, I beg you, stop spending. You guys are really making it hard for me... Player: Understood, Mr. Ke is hinting life is hard, brothers, let's step up! Charge it!

Chen Tang Resting on the Moon · Urbain
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766 Chs

Chapter 181: Silencing All Competitors! The Only True God in the Pigeon Meat Industry—YS, Steps Forward!_2

Upon entering the game, Josiah found himself in a dimly lit dungeon.

The game's perspective was a top-down layout.

The tutorial for newcomers was directly drawn on the ground in a childlike art style.

WASD keys control character movement.

The arrow keys control the shooting direction.

Press the E key to drop bombs.

The spacebar uses active items.

Press the Q key to use cards/capsules.

The tutorial was indeed simple and was presented in an innovative way.

What's more crucial was that Josiah discovered after entering the game.

The art style of Isaac was not as simple as that of the game UI.

Although it still followed a minimalist child art style.

But this little dwarf Isaac, blushing slightly with whiteness, and staring with big teary eyes at the screen, seemed somewhat cute.

"Okay, clearly I can't criticize this art style," Josiah thought to himself.

He wasn't a game designer, but as a game review blogger who had played no small number of games.