Upon entering the game, Josiah found himself in a dimly lit dungeon.
The game's perspective was a top-down layout.
The tutorial for newcomers was directly drawn on the ground in a childlike art style.
WASD keys control character movement.
The arrow keys control the shooting direction.
Press the E key to drop bombs.
The spacebar uses active items.
Press the Q key to use cards/capsules.
The tutorial was indeed simple and was presented in an innovative way.
What's more crucial was that Josiah discovered after entering the game.
The art style of Isaac was not as simple as that of the game UI.
Although it still followed a minimalist child art style.
But this little dwarf Isaac, blushing slightly with whiteness, and staring with big teary eyes at the screen, seemed somewhat cute.
"Okay, clearly I can't criticize this art style," Josiah thought to himself.
He wasn't a game designer, but as a game review blogger who had played no small number of games.