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I Just Want Players to Save Money, They Insist on Giving Me!

Ke Jin transmigrated into an era where gaming was in utter chaos. Everyone here deeply believed in the notion of buying happiness with money, as game companies ran wild with various schemes to trick and force players to spend. As a game enthusiast from his past life, Ke Jin felt like he was in a world without sunlight. Luckily, he obtained the Free Game Production System! Players could get the ultimate reward of the "Complete Collection of All Game Design Schemes" without spending a single cent! Not spending money? How hard could that be? Heap on the benefits! Give away 50 consecutive draws during the summer heatwave! Give away 100 draws on the second day after the server opens! Due to the game reaching 50 daily active users, we are issuing a cool skin set originally priced at 999! The planner's niece just turned 17 years and three months plus 7 days old, so we're giving away 50,000 crystals! My sincerity is almost flooding the players. Surely nobody will spend now, right? Secretary: Mr. Ke, good news! Our newly launched game has just reached over a hundred million in daily transaction volume on its first day! Ke Jin: Huh? How is that good news... No, what about the other game? The one where we give full 100-99 discount vouchers upon starting, isn't its sales terrible? Looking puzzled, the secretary said while anticipating the boss's reaction: They've been shouting things like 'what a conscientious company' and 'if we don't spend, they'll go bankrupt,' so they just topped up. That game sold a whopping one hundred million copies globally. Congratulations on making a billion! "......" At 3:30 a.m., lying in bed, Ke Jin was wide awake, unable to sleep. He posted a status: Please, I beg you, stop spending. You guys are really making it hard for me... Player: Understood, Mr. Ke is hinting life is hard, brothers, let's step up! Charge it!

Chen Tang Resting on the Moon · Urbain
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766 Chs

Chapter 179: The design idea that dazzled the whole audience! The deserving textbook of Platform Jump!_3

Even if you timed your descent frame by frame, if the angle at which you started falling wasn't adjusted correctly, there was no way you could land on a safe platform later on.

The designer did this on purpose!

He just wanted players to die here, as if only by doing so could he satisfy his perverse sense of humor!

"Honestly, the design of this game is nothing new. Don't you think so?"

"As a platformer, look at what it's done. It starts with the simple tutorial for beginners, then seemingly borrows heavily from the setup of its own game, Mario, and now it's doing this disgusting thing to the players."

"I've been playing for ten minutes, and I haven't seen any fresh mechanics."

"I'll make a bold guess, the game will just gradually increase the difficulty, and then you'll keep getting stronger items, combined with various traps to screw over the players, until you finally rescue the princess."