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I Just Want Players to Save Money, They Insist on Giving Me!

Ke Jin transmigrated into an era where gaming was in utter chaos. Everyone here deeply believed in the notion of buying happiness with money, as game companies ran wild with various schemes to trick and force players to spend. As a game enthusiast from his past life, Ke Jin felt like he was in a world without sunlight. Luckily, he obtained the Free Game Production System! Players could get the ultimate reward of the "Complete Collection of All Game Design Schemes" without spending a single cent! Not spending money? How hard could that be? Heap on the benefits! Give away 50 consecutive draws during the summer heatwave! Give away 100 draws on the second day after the server opens! Due to the game reaching 50 daily active users, we are issuing a cool skin set originally priced at 999! The planner's niece just turned 17 years and three months plus 7 days old, so we're giving away 50,000 crystals! My sincerity is almost flooding the players. Surely nobody will spend now, right? Secretary: Mr. Ke, good news! Our newly launched game has just reached over a hundred million in daily transaction volume on its first day! Ke Jin: Huh? How is that good news... No, what about the other game? The one where we give full 100-99 discount vouchers upon starting, isn't its sales terrible? Looking puzzled, the secretary said while anticipating the boss's reaction: They've been shouting things like 'what a conscientious company' and 'if we don't spend, they'll go bankrupt,' so they just topped up. That game sold a whopping one hundred million copies globally. Congratulations on making a billion! "......" At 3:30 a.m., lying in bed, Ke Jin was wide awake, unable to sleep. He posted a status: Please, I beg you, stop spending. You guys are really making it hard for me... Player: Understood, Mr. Ke is hinting life is hard, brothers, let's step up! Charge it!

Chen Tang Resting on the Moon · Urbain
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755 Chs

Chapter 177: Three Textbook-Level Works!_4

The true charm of meat pigeon games lies in enabling players to make brilliant moves through various combinations and strategies, even in unpredictable situations, thereby achieving victory.

The core appeal is strategy, not luck.

But what's with the entries I received?

Setting aside graphics for a moment, Ke Jin didn't expect these hastily made games to be god-tier in every aspect.

If they could highlight the gameplay, other aspects like the art style, voice acting, and rendering could be optimized slowly over time.

But they didn't even grasp the core gameplay of meat pigeon games.

They focused the entire gameplay on randomness.

If you get lucky with a powerful item, you can go on a killing spree and breeze through the game. Sounds exhilarating, right?

But if you end up with trash loot, you're pretty much left with no choice but to restart.

It's like hitting the jackpot on a lottery.