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I Just Want Players to Save Money, They Insist on Giving Me!

Ke Jin transmigrated into an era where gaming was in utter chaos. Everyone here deeply believed in the notion of buying happiness with money, as game companies ran wild with various schemes to trick and force players to spend. As a game enthusiast from his past life, Ke Jin felt like he was in a world without sunlight. Luckily, he obtained the Free Game Production System! Players could get the ultimate reward of the "Complete Collection of All Game Design Schemes" without spending a single cent! Not spending money? How hard could that be? Heap on the benefits! Give away 50 consecutive draws during the summer heatwave! Give away 100 draws on the second day after the server opens! Due to the game reaching 50 daily active users, we are issuing a cool skin set originally priced at 999! The planner's niece just turned 17 years and three months plus 7 days old, so we're giving away 50,000 crystals! My sincerity is almost flooding the players. Surely nobody will spend now, right? Secretary: Mr. Ke, good news! Our newly launched game has just reached over a hundred million in daily transaction volume on its first day! Ke Jin: Huh? How is that good news... No, what about the other game? The one where we give full 100-99 discount vouchers upon starting, isn't its sales terrible? Looking puzzled, the secretary said while anticipating the boss's reaction: They've been shouting things like 'what a conscientious company' and 'if we don't spend, they'll go bankrupt,' so they just topped up. That game sold a whopping one hundred million copies globally. Congratulations on making a billion! "......" At 3:30 a.m., lying in bed, Ke Jin was wide awake, unable to sleep. He posted a status: Please, I beg you, stop spending. You guys are really making it hard for me... Player: Understood, Mr. Ke is hinting life is hard, brothers, let's step up! Charge it!

Chen Tang Resting on the Moon · Urbain
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766 Chs

Chapter 151: Moves that Dizzied All the Viewers! Even AlphaGo Would Crash!_2

I couldn't help feeling a bit disappointed.

"The gameplay of the top player this time seems rather mundane."

"About the same as 'Bursting Cuteness' next door?"

"The only advantage might be that Baby Ke hasn't yet introduced any methods that force players to spend a lot of money."

However, the voices of doubt were instantly silenced during the latter half of the tutorial!

Because, as the tutorial delved deeper,

'Cloud Top' threw out two brand new concepts.

They were also the most striking mechanics of the entire game.

Bonding!

Hexes!

If you just look at the pieces themselves, that would be nothing more than individual combat.

Then there's a skill bar, and when the skill is ready, it will be unleashed.

This setup is not uncommon, even for Blue Star players who haven't played many games; such basic features are not enough to captivate them.

But...

What if the pieces have bonding buffs with each other?