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I Just Want Players to Save Money, They Insist on Giving Me!

Ke Jin transmigrated into an era where gaming was in utter chaos. Everyone here deeply believed in the notion of buying happiness with money, as game companies ran wild with various schemes to trick and force players to spend. As a game enthusiast from his past life, Ke Jin felt like he was in a world without sunlight. Luckily, he obtained the Free Game Production System! Players could get the ultimate reward of the "Complete Collection of All Game Design Schemes" without spending a single cent! Not spending money? How hard could that be? Heap on the benefits! Give away 50 consecutive draws during the summer heatwave! Give away 100 draws on the second day after the server opens! Due to the game reaching 50 daily active users, we are issuing a cool skin set originally priced at 999! The planner's niece just turned 17 years and three months plus 7 days old, so we're giving away 50,000 crystals! My sincerity is almost flooding the players. Surely nobody will spend now, right? Secretary: Mr. Ke, good news! Our newly launched game has just reached over a hundred million in daily transaction volume on its first day! Ke Jin: Huh? How is that good news... No, what about the other game? The one where we give full 100-99 discount vouchers upon starting, isn't its sales terrible? Looking puzzled, the secretary said while anticipating the boss's reaction: They've been shouting things like 'what a conscientious company' and 'if we don't spend, they'll go bankrupt,' so they just topped up. That game sold a whopping one hundred million copies globally. Congratulations on making a billion! "......" At 3:30 a.m., lying in bed, Ke Jin was wide awake, unable to sleep. He posted a status: Please, I beg you, stop spending. You guys are really making it hard for me... Player: Understood, Mr. Ke is hinting life is hard, brothers, let's step up! Charge it!

Chen Tang Resting on the Moon · Urbain
Pas assez d’évaluations
766 Chs

Chapter 149: Mr. Ke, Sweating Buckets, Aren't You?_1

The methods SE used are nothing unusual in the modern world of myriad exploitative monetization strategies in games.

But in that era, when the entire gaming industry was focused on 'making more entertaining games' and 'selling more handheld consoles,'

SE took the lead in breaking away from the pack, initiating a wave of massive profiteering through the sale of 'DLC.'

Of course, this DLC was not like others.

The handheld consoles had an additional port into which a separate miniature cartridge could be inserted.

This cartridge, when inserted into the handheld console alongside the main 'Electronic Pet' cartridge,

would add numerous interactive features to 'Electronic Pet.'

But here's the catch.

This cartridge wasn't sold directly.

Players had to go to offline pachinko parlors and play pachinko.

They would have to collect a certain number of small steel balls to exchange for a 'DLC' cartridge.