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I Just Want Players to Save Money, They Insist on Giving Me!

Ke Jin transmigrated into an era where gaming was in utter chaos. Everyone here deeply believed in the notion of buying happiness with money, as game companies ran wild with various schemes to trick and force players to spend. As a game enthusiast from his past life, Ke Jin felt like he was in a world without sunlight. Luckily, he obtained the Free Game Production System! Players could get the ultimate reward of the "Complete Collection of All Game Design Schemes" without spending a single cent! Not spending money? How hard could that be? Heap on the benefits! Give away 50 consecutive draws during the summer heatwave! Give away 100 draws on the second day after the server opens! Due to the game reaching 50 daily active users, we are issuing a cool skin set originally priced at 999! The planner's niece just turned 17 years and three months plus 7 days old, so we're giving away 50,000 crystals! My sincerity is almost flooding the players. Surely nobody will spend now, right? Secretary: Mr. Ke, good news! Our newly launched game has just reached over a hundred million in daily transaction volume on its first day! Ke Jin: Huh? How is that good news... No, what about the other game? The one where we give full 100-99 discount vouchers upon starting, isn't its sales terrible? Looking puzzled, the secretary said while anticipating the boss's reaction: They've been shouting things like 'what a conscientious company' and 'if we don't spend, they'll go bankrupt,' so they just topped up. That game sold a whopping one hundred million copies globally. Congratulations on making a billion! "......" At 3:30 a.m., lying in bed, Ke Jin was wide awake, unable to sleep. He posted a status: Please, I beg you, stop spending. You guys are really making it hard for me... Player: Understood, Mr. Ke is hinting life is hard, brothers, let's step up! Charge it!

Chen Tang Resting on the Moon · Urbain
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803 Chs

Chapter 113: On the Cusp of Trend! Demo Goes Live!_1

After a significant infusion of capital and impeccable planning efforts.

"Infinite" also began to enter the intense and busy phase of development.

This was the first time Number One Player Company had embarked on a project development of over a hundred million scale.

According to Ke Jin, it was not uncommon for game development budgets on Blue Star to exceed one hundred million.

Some of these games boasted graphics on par with AAA titles from his previous world.

But they all shared one mainstream characteristic.

They were designed to milk money from the players.

Whether it was through draw cards, gachapon, or treasure hunting.

All these methods ultimately led to a heavy focus on spending.

Ke Jin had pondered the deep-seated developmental models of gaming in this world.

In a setting where literature and film both had favorable conditions for development.

Why was gaming unable to reach similar heights?

Even if a designer lacked inspiration.