Id Software is a company with a dream. They aim to create a 3D game in one year of work. With a bit of luck, they may find a group of young artists to design Wolfenstein and subsequently Doom. Both series could mark the dawn of 3D gaming in the 1990s. With the tacit support of Pixar and the dedicated creative minds, ID Software's conceptual art can go beyond expectations. The plan is clear.
Doom is a series created by passionate metal rock enthusiasts. It's a combination of aliens, satanic cults, and guns. John Carmack, Adrian Carmack, and John Romero are the geniuses behind this creation, which focuses on achieving legendary gameplay.
-Invest in Texas! Billy, I'm sure you're not doing this for your grandfather's sake. – said, Thomas Carson.
-Not at all, Dad. I want to invest some money in a video game company. You mentioned Texas properties recently. They are twice as cheap as here in San Jose. It's good to broaden our horizons to a city you know well. – said Billy.
Moreover, there are talented computer experts there who've created a franchise that's been thriving for over 30 years. All driven by their love for video games.
The uncertain look his father gave still makes Billy somewhat uncomfortable.
-Dad, I've got everything planned out. I've refined my business proposal a bit. We only need an investment of $300,000. Initially, we'll acquire a property with good land, and form a group of four or three people. The Pixar geniuses have confirmed their support of the company's software to create background compositions. – said Billy.
-Does Pixar's computer team also want to assist you? – questioned Thomas.
-Yes, they do. They won't help me extensively, but they have a desire to see the 3D film released. Creating a 3D game aligns with their parameters. With some luck, we can release a game created by our company in a year. The 3D creation is in line with our interests. – murmured Billy.
He's doubtful about the potential replication, but with Pixar's assistance in creating scenarios for their games, they'll likely surpass or outpace ID Software years ahead and produce top-notch games.
-To do that, we'll need to invest much more money in software production by Pixar. – said Thomas.
-Well, the company is already undergoing some restructuring. Besides, Jobs wanted to let go of some employees in the scientific area due to a lack of progress. On the other hand, we can nurture them and provide opportunities in different fields. Video games are one of those fields. – said Billy.
-Billy, I'm glad you're enthusiastic, but our numbers are nearly in the red. We've spent a lot. Pixar is asking for money, and we've just obtained it in a purchase that depleted all our savings. You took some risky bets and made money, but I would advise focusing on our franchises. Trying to cover everything isn't necessarily good. – said Thomas.
-Dad, I only need three people to start the gaming company. The money will come, and if not, I can approach other animation companies to sell my talent. I talked to Jim Waitt about a potential collaboration for a "live-action with Saban Entertainment." He'll handle the contacts, and manage the deals. I just have to keep drawing. – said Billy.
-The same commitment you made to paint a mural in the art store. Billy, we specifically bought the corner location so you could paint a mural. You missed your promise. They were waiting for you last Thursday. – said Thomas.
Billy could feel his cheeks flush. He completely forgot about painting the mural.
-Tomorrow, Dad... For now, think about it. We invest in a gaming company. I've heard there's a Softdisk and Game-Game company nearby. They have great programmers. We could poach some good programmers from them. – said Billy.
-How feasible is that? Very few people would leave their jobs for a fledgling company. – said Thomas.
-Dad, I have an idea. But, of course, it requires some help. You do have connections at the Texas Federal newspaper. – said Billy.
Thomas sighed again at his son's persistence. But he's encouraged. The numbers are in the red, but he's proud that Billy is acting like a true businessman. He hopes this endeavor will diminish his son's love for acting and guide him toward business.
-I have a friend, many friends in San Antonio. You, more than anyone, know that's where I grew up, where your grandparents live. But you're proposing we invest in Dallas. – said Thomas.
-It's because of the Softdisk company, they have the talents we need. – said Billy, slightly frustrated that his father doesn't understand.
-Very well, let's do it in Dallas. What kind of companies are you planning to establish? – said Thomas.
-Perfect. It's a computer first-person shooter game company with 3D graphics. But we can expand and sell it on different platforms. – said Billy. – Initially, the most important thing is a talented team. So, I want to put out a talent call. Father, I want the best programmers who can achieve what my expectations require. –
-Why in Dallas? – asked his father.
-Because of your connections, Dad. You went to a very good school. You have acquaintances in the Senate, in the press, and even friends in the police force. – said Billy.
-I see, but that doesn't help much. – said Thomas.
-Father, not now, but later on it will. Also, California has never been to your liking since Mom left. – said Billy.
-Billy, my home is in San Jose. Texas has some places I miss, but my life is different. Everyone lives as they need to. – said Thomas, somewhat moved by his son's idea.
-I know that, but it's also my desire. – said Billy.
-Very well, I have several friends who can help us. Let's establish the next company. What do you plan to call it? -
-ID Software. - said Billy.
Now, he can only let destiny take its course. What are the good chances of encountering these geniuses? Will they join his newly created company, or will they start their own? Talent search, that's something not easy.
-I'll talk to my friends and even more with your grandfather. I left Texas at eighteen, but your grandfather has some good friends who can help him. He's usually more sociable than my brother and I were. - said Thomas.
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69.