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Helping The Game Level Up

Developer trapped in a mess of different games he helped make. Through the System, he has to manage and debug the game world in a subtle way to prevent it from collapsing. Discord: https://discord.gg/tAyjH6MEr7

mobisa · Bandes dessinées et romans graphiques
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Store 3

The most overpowered feature was the one from King Avatar.

This game was the most difficult to play, but it was also the most badass game once you get the hang of it.

Its maps were very diverse and it was not limited to a certain system of power.

It was the closest to a fantasy world.

While Avalon Online was also very free and broad, its focus was on enjoying life and had little to do with action and thrilling adventure.

King Avatar on the other hand was very free.

It did not even have a protagonist character and any player could level up any character in any direction they deemed fit.

It was expensive, but it was worth it.

But that was not the selling point of this game. What made this game unique was the weapon craft feature.

This feature allowed the pro players to do anything to their weapons. As long as the necessary resources were available, anything could be made.

This feature was different from the feature of other games like Duty Call and Avalon Online because it allowed for different weapons to be combined to form a compound weapon or a set.

A compound weapon was a weapon that had many features allowing it to have versatile functions and effects.

There was this one player who made an umbrella weapon that functioned as a shield, a spear, and a gun, and had a sword at one end. It could transform mid-battle and this gave rise to a new supreme technique.

This player took the whole game by storm and made the classless class.

A set was a collection of different gear that worked together as though one. The overall performance of set weapons would be insane if a character managed to collect the whole set.

A level 1 set would not lose to a level 2 weapon. And if the one with the set was one of those insane characters…

It was a good thing that he had already made measures to ensure no one managed to gather a full set except through him.

A set consisted of a helmet for the head, a mask for the face, a necklace, body armor to cover the chest and abdomen, a right hand and left hand, a cape for the back or wings for the lucky few, fingers for rings and glove for the hand, pants for the lower body, and boots for the feat.

The previous settings allowed for a complete set for a helmet, body armor, pants, and a weapon and shield for the right and left hand.

But Sam changed it.

One had to have every single piece of equipment that could be equipped to form a set. And they all had to be of the same level. Good luck getting ten rings for every finger.

And leveling up a set was impossible. Add to that the level restrictions and the attribute penalties, it was not worth it to gather a set.

Maybe over a hundred years, a set would appear, but by that time he might be too powerful or too dead to care.

His advantage here lay in the fact that he was forever level 1.

It was easier gathering level 1 equipment and he might be able to directly create level 1 sets directly. He was rich enough, and he did not have those crappy restrictions and penalties.

To compensate for Sam's interference, the system automatically increased the number of equipped gear from 3 to 5.

This meant that a character could equip 3 helmets at the same time, superimposing their effects.

If a level 1 helmet gave 1 defense, then 5 helmets could give 5 defense.

He did not understand exactly how it worked but he did not think much of it. In his mind, this was good. The other party could wear a hundred helmets if they had them. He would just wear a hundred sets to match.

The store had already been sorted out and he had blocked any avenues for dumb stats or luck boosts he could think of.

If this was not enough to give him an advantage, then it was better to replace him with a pig.

Now what gave him a headache was the class and level system.

For the level system, he had decided to forcefully adopt a level 1 to level 999 system on all creatures.

This was no longer a game for him. There was no way he would allow for a level scaling and give monsters a chance to grow.

He would rather have all of them exterminated and have a go on fellow humans.

He had already lived in such a society and he was more comfortable like that. Plus the game mechanics would readjust the respawn rate to suit this system.

He was sure that they would still have a way of survival.

He also made the number of low-level monsters increase at an insane rate.

It might be heartless but so what?

If even a dungeon outbreak of level 1 monsters could still destroy a settlement in the future, then such a settlement deserved to be destroyed.

It was still early in the game and every being had the opportunity to level up at least to level 10. That was where his insane adjustments would start to show.

There were also people who were already strong enough as of now.

His adjustment would not affect them much and even their leveling would be easier.

They only needed to convert their stats to allow them access to their power.

He was sure that someone like the principal of the Royal Academy was an insanely strong mage. He could use some of his stat points to compensate for his physique until he returned to his current level.

During that time, these low-level monsters would be of great help to them and himself. He might even catch up to them if he worked harder.

Now the problem was the class system.

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