"Later, after players complained that the combat mechanics and design were too homogenized and the routines were the same over and over again, which was very boring, that damn designer didn't think about how to innovate and develop new maps. He directly started with the values and mindlessly added a 0 to the attribute values of many monsters, making them both meaty and disgusting!"
"The key is that the strengthening of many monsters completely didn't conform to the game setting. It was purely adding difficulty for the sake of difficulty, making the game go from being boring before to being both disgusting and boring later."
Speaking of this, the chubby guy sighed, as if recalling that difficult time.
However, he quickly changed to another excited expression and continued to introduce to Renji with great enthusiasm, "But it was just a few months ago, after changing designers, the level instances of 'Fallen Chronicles II' directly had a qualitative leap!"