The The Bosses for the floor have been prepared already. The status of the Boss are very different. He give them some very powerful move, so they become more expensive as well as more powerful.
There was a setting that can be found in the shop. This is to make monster with Boss template more powerful. Boss template give the monster has increase in there status.
------
[Race]: Lava Golem (Boss)
[Rank]: Level 15
[Stats]:
Health: 42000 ( 1000% for being a Boss)
Mana: 30000 ( 1000% for being a Boss )
Strength: 80+100=180
Stamina: ∞
defense: 100+200=300+40%=420
Agility: 50+100=150
Intelligent: 100+200=300
[Extra point:0]
[Skill point: 5 (45)]
[Skill:]
Passive:
[Lava armor (High -Max): Give extra 40% into defense stats. With also 20% damage reflate back to the attacker. Also immune to Fire and Earth type damage of the same level of this skill.]
[Minions summon ( Boss Exclusive): After health drop by 20% summon Minor Lava Golem. Who has 20%of the boss stats as every level of the boss minions increase by 2 (30 for level 15).
After health drop by 50% Summon Elite Lava Golem, who has the same stats as the Lava Golem for every 5 level summon 1 of this Golem. With also the same Minor Lava Golem will be summon.]
Active:
[Lava ball (Intermediate-2/10): Throws 3 ball of lava at the enemy deal 30% intelligent damage cooldown of 9 Sec. Has a 20% chance to give burn status.]
[Lava Rock (intermediate-2/10): Throw a giant bolder of lava harden rock at enemy, that if contact with, has a bomb affect that will ethat deal, 50% of strength+30% intelligent damage. Has a cooldown of 1 minutes.]
[Volcanic eruption (Advanced -0/10): A move that is already an Advance move.. This move deal 200% of intelligent as damage. Has a 2 hours of cooldown. Lava Golem as the center it has a radius of 300 meters. Send lava out in the sky then have it falls to make a lava rain, each lava has the skill of lava ball as damage.]
------
[Race]: Obsidian Golem (Boss)
[Rank]: Level 20
[Stats]:
Health: 52500 ( 1000% for being a Boss)
Mana: 40000 ( 1000% for being a Boss )
Strength: 100+200=300
Stamina: ∞
defense: 150+200=350+50%=525
Agility: 100+100=200
Intelligent: 100+300=400
[Extra point:0]
[Skill point: 0 (60) ]
[Skill:]
Passive:
[Obsidian armor (High -Max): Has 50% extra in defense. Damage reduction of 30% from all source.]
[Minions summon ( Boss Exclusive): After health drop by 20% summon Minor Golem. Who has 20%of the boss stats as every level of the boss minions increase by 2 (40 for level 20).
After health drop by 50% Summon Elite Golem, who has the same stats as the Obsidian Golem for every 5 level summon 1 of this Golem. With also the same Minor Golem will be summon.]
Active:
[Spike (Intermediate 1/10): Slams the ground with it's feet to make obsidian spike come out to do damage to the enemy. Deal 20% of strength as damage. Has a 10 Sec cooldown. Summon 12 spikes]
[Obsidian spear (Intermediate 3/10): Through or use as a melee weapon. For melee weapon it has 100% of the intelligent as damage. For throw it deal 1000% of intelligent as damage has a cooldown of 1 hours.]
[Bolder (Intermediate 2/10): Throw a bolder at the enemy deal 50% in strength as damage. Cooldown of 1 minutes for each throw.]
[Berserker (Advance 0/10): For every 1% health lost 5% increase in damage from all source until the golem dies.]
-------
[Race]: Gold Golem (Special Boss)
[Rank]: Level 20-50 ( Depends on the floor of this Boss)
[Stats]:
Health: 1050000 {1050000} ( 10000% for being a Special Boss)
Mana: 40000 ( 1000% for being a Boss )
Strength: 50+50=100
Stamina: ∞
defense: 300+400=700+50%=1050
Agility: 100+50=150
Intelligent: 100+300=400
[Extra point:0]
[Skill point: (60) ]
[Skill:]
Passive:
[Golden armor (Advanced -Max): Has 50% extra in defense. Damage reduction of 30% from all source.]
[Indestructible Gold (Advance -Max): Regenerat 1% health per Sec. If the health is full then the extra health will convert into an extra shield that has a maximum of 200% of health stats.]
Active:
[Midas's touch (Advance 0/10): Anything touch by the golem will convert the area or things into a small Golden Golem. It will have 50% of the status of Golden Golem but half of it's defence will add to the Strength and Agility. Immediately summon 5 then after needs 5 Sec cooldown for each summon.]
[ Gold Domain ( Intermediate 6/10): Give enemy in the domain status condition. For every 10 Mana the range increase by 1 meter. In the domain enemys stats reduce by 20% and ally's stats increase by 50%. Give madness to the enemy.
Madness: Has a 10% chance of triggering, attack anyone in the vicinity indescrimantly with everything for 30 Sec, except the releaser.]
-----
He was very satisfied with the Golden Golem the most. Although it doesn't have any attack of it's own. The absurd amount of health, make it the nightmare for anyone, who wants to be rich without the corresponding strength.
It was the perfect tank with, farm swarm tactics.
He then also buy the next 5 floor with 3000, 6000, 10000, 20000, 40000 DPs each. It was to make 10 floor and the extra core floor totals of 11 floor. The highest level cap for the first 10 floors was level 50.
So this is to make the Golden Golem, have the highest amount of level it can get.
He now has more DP to spend so he select some expensive
[Tundra; Desert; Swamp; Lake]: 1000 DP.
[Volcano (10,000)]: An active volcano with lava river going down. The filled with fire element, sparse water element almost none, with temperature raise the closer you get.
[Arctic (10,000)]: Cold currents blowing everywhere, temperature drop significantly, describe as a frozen wasteland, temperature goes down in negative.
[Poisonous Swamp (20,000)]: Swamp but with poison gas in the atmosphere, with many type of poison plants everywhere, water is also contaminated with poison.
[Thunderstorm Mountain (30,000)]: A huge mountain range where thunder is consistent, with thunder Strom everywhere, can be stuck with lighting anytime.
With his extra DP, Ron increase the size of the floors to maximum. The total cost was about 819,000 DP. With the reserve of 1,048,000 DP. The total amount that he still has about 229,000 Dp.
He has make the first floor with a mixture of tundra, Desert, Swamp, Lake. This is made this floor somewhat unique. As the 4 environment is unique from each other.
Because of the unqiness of this, Ron spend 10,000 DP on a shift mechanism. This allow the environment to change every 6 hours.
Although it makes the overall time spent in this floor less. That's make up for it's unique challenge's.
He is going to select a group of monster that he found in the shop, they are in the same species with different from.
[Ice Lizard spawner (10,000,000)]: Daily spawn 5 Ice elemental Lizard.
[Sand Lizard spawner (10,000,000)]:Daily spawn 5 Sand elemental Lizard.
[Swamp Lizard spawner (10,000,000)]:Daily spawn 5 Swamp elemental Lizard.
[Poison Lizard spawner (10,000,000)]:Daily spawn 5 Poison elemental Lizard.
Those elemental Lizards are very powerful. They start with lvl 20. Has decent status, they are also very good mobility, as well as very well elemental attacks.
Swamp Lizard and Sand Lizard has dual element. Swamp was Earth and water, attack carry corrosive damage.
Sand Lizard was the elements of wind and rock, attack carry erosion damage. They hide in the sand and can make Quicksand, to make enemy fell in a trap.
The average size of those elemental Lizards are 10 Meters and up. There status are like this.
They all have the same stats with different elements do different damage.
[Race]: Ice Lizard / Sand/ Swamp/ Poison
[Rank]: Level 20
[Stats]:
Health: 1300 ( 10 for every defense stats)
Mana: 1300 ( 10 for every Intelligent stats)
Strength: 30+200=230
Stamina: 30+50=80
defense: 30+100=130
Agility: 50+150=200
Intelligent: 30+100=130
[Extra point: 0 ]
[Skill point: 0 (40)]
[Skill:]
Passive:
[Camouflage (Lower -Max): Blending with the environment around them. Hard to find if don't look carefully.]
[Rough Skin (Intermediate 1/10): Reduce physical damage by 20%. Deal 10% physical damage as reflect damage back to the attacker.]
Active:
[Ice control (Intermediate 4/10): Control Ice element and attack with them. The higher the mastery of the skill the more powerful the attack will be. With each increase in level a new move will be added. Those are
ice spear: Throw 4 ice spear at enemy deal 20% intelligent damage, cooldown 5 Sec.
Icicle crash: column of ice crash down deal 50% of strength as damage, with 20 Sec cooldown.
Frozen breath (Lock), Avalanche (Lock), Blizzard (Lock), Absolute zero (Lock)]
[Sand control: do the same only the abilitys are different.
Sand Shots: Throw 3 Sand bomb that deal 20% of intelligent damage with 5 Sec cooldown.
Sand blade: Control Sand to make long blade that deal 50% of Strength as damage, with cooldown of 20 Sec.
Sand storm (Lock), Sand Fissure (Lock), Sand tsunami (Lock), World of Sand (Lock).]
[Swamp control: This is the same as the previous one. The moves are
Mud attack: Same as before.
Mud Drain: Drain Heath from the enemy, 1% per Second. Heal with the same amount of health.
Corrosive Mud (Lock), Swamp golem (Lock), Swamp Drowning (Lock), Swamp Creation (Lock).]
[Poison control: Deal poison damage to the enemy. The higher the level the higher the poison.
Poison claw: Deal 30% of strength as damage, cooldown of 5 Sec.
Poison breath: Area of affect poison spreading, deal 20% of intelligent as damage. Guaranteed of being poisoned.
Venom spread (Lock), Poison heal (Lock), Extreme poison (Lock), Poison creation (Lock)]
--------
[DP: (1,048,000-819,000)= 229,000]
[DP income: 11,000/ H]