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Chapter 18: The Oak Spore Tree Matures

Weeks passed and the small sapling that was planted in the Pre-War Ski Resort grew to be a mighty tree covered in lush leaves and vines.

And guarding said mighty tree, was two Spore Carrier Brutes, the variant of Spore Carriers that had sharper claws and tougher skin and were much deadlier fighters than the normal spore carrier variants.

[A/N: For example, normal Spore Carrier is level 15, as you know, think of the Spore Carrier brutes as Level 20, also I am not going by the wiki and their actual in-game levels since I am just making a realistic assessment of their strengths via levels]

Now that I had a new colony available that isolated from society I had another source that would be able to generate a lot of Energy for me, especially since this mountain range was huge and had a wide range for me to expand, plus there were only two ways up this mountain, the road connected to Highway 95 and the second passage was connected to Red Rock Valley, where the future Khan's would take refuge.

This means, if I stationed some Spore Carriers at both entrances, I would know if anyone even approached the Mountain.

Anyway, since I had quite a bit of Energy on hand and such a massive area to expand, I first started with coating the ground around the Resort with lush grass.

From there, I started adding Sunflowers, Neptune's Flowers, Mutfruit Trees, Fertilizing Roots, and vines that would hand along the mountain walls.

I also started adding Spore Plants as an added protection since I couldn't protect everything on the Mountain with the limited amount of Spore Carriers I had in Vegas.

I could always get more Spore Carriers via the Thugs or Thieves that try to steal from Claire in Vegas since there are so many, but If I infected all of them, quite literally most of Vegas' population would get infected.

So I would have to limit those that I infect so that I actually HAVE people to trade with and make money off of.

In the end, I will infect some and leave the rest, it's the best way I can lower crime, gain Spore Carriers, and keep the population up in Vegas.

Of course, I won't make them complete Spore Carriers and rather Hybrid Spore Carriers that still contain the intellect of a human.

Also while I was expanding I found that the future location of the Remnants Bunker was already here, in the game I thought this place was built after the Great War, and it appears it was since it appears somewhat new, the password hasn't changed to that of the one the Remnants would use though, so I cannot enter the facility for the time being.

I have also learned of all the creatures that call this place home, Mantises, Geckos, Bighorners, Brahmin, Mole Rats, Radroaches, Radscorpians, and Coyotes.

There are 12 small herds of Bighorners and 9 small herds of Brahmin while there are many Geckos, Mantises, Mole Rats, Radroaches, Radscorpians, and Coyotes, it was a cruel but diverse ecosystem they had on the mountain, and my presence would help balance and foster that ecosystem since I would bring in new plants for the herbivores to eat and freshwater for both parties to drink.

Plus the new plants introduced to the ecosystem would give the critters more diverse plants to eat, so the ecosystem shouldn't face extinction any time soon since the animals would have enough food to start reproducing to ensure their future survival.

And to protect this ecosystem and my new colony on the mountain, I planned to build gates made from junk but that plan would take a while before I can act on it since I would have to buy the Scrap and Junk from vegas and then get it transported here.

As for hunting and leveling up, I won't hunt inside the ecosystem since I do not wish to destroy or heavily affect it, so when my Spore Carriers go out to hunt in the night, they will be hunting in the desert and sewers of Vegas which were chock-full of critters, the sewers even had quite a few Feral Ghouls wandering within it, so not many people go into the sewers at all unless they have a death wish or are armed to defend themselves, but my Spore Carriers are able to just avoid these people since they don't have Night Vision and cannot see the Spore Carriers hunting within the dark sewers.

I also found quite a bit of goodies within the junk-filled sewers.

I have found two safes that contained some pre-war cash and one of them even had an old .44 revolver with some boxes of ammo near it.

I have also found dozens of caps and scrap metal which I brought back to the Vault where I stored them for later use.

[End of Chapter]

/===============\

True Name: Alex

Nickname: Yggdrasil

Species: ???

Level: 6

EXP: 65/600

[Energy: 197,395 Points(Required for abilities)]

Abilities: [Spore Control and Infection], [Plant Creation and Control], [Food and Water Creation], [Energy Absorption], [Energy Projection], [Enhanced Growth], [Bless and Curse], [Blood Synthesis]

Main Colony(36 Inhabitants): 1 Spore Carrier Runt, 17 Spore Carriers, 18 Spore Plants, and 1 Human

Big MT Colony Inhabitants(12 Inhabitants): 3 Spore Carriers Scavengers, 2 Spore Carrier Brute, 6 Spore Plants, and Patient Zero

Zion Valley Colony Inhabitants(18 Inhabitants): 6 Spore Carriers, 1 Spore Carrier Runt, 3 Spore Carrier Beasts, 8 Spore Plants

Mount Charleston Inhabitants(2 Inhabitants): 2 Spore Carrier Brutes and 39 Spore Plants

Inhabitants outside of Colonies(10): 10 Hybrid Spore Carriers(Human/Spore Carrier)

Date: October 30, 2099

Main Colony: Vault 22(Vegas)

Colonies: 4

Colony Locations: Vault 22(Nevada, Vegas), Zion Valley(Utah), Big MT(South of Hopevile in California), and Mount Charleston(Nevada, Vegas)

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Word Count: 824

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