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A Villain's Way of Taming Heroines

Warning: 1. MC is a mad hound. 2. The story is R-17.99 as the title suggests. —————— Ansel of Hydral, the Empire's most notorious villain, devours a peculiar being known as a "Traveller". In doing so, he glimpses a future of despair, a foreordained future featuring a war-god who can shatter armies, a saint bearing great sins, a mage discerning the truth, and a heroine of unassailable morality... These formidable "she" would destroy his family, his empire, everything he holds dear. Upon truly recognizing the cruelty and weight of fate, Ansel has an epiphany. "If the Empire requires reform, then there is no need for a so-called protagonist. Armed with this knowledge, I can effect change far more efficiently." "And as for you, the world's chosen ones..." "If destiny dictates that you cannot be obliterated, then I have no option but to make you fall... fall with me to the very end of the abyss." In essence, this is a tale of a villain rebelling against fate, taming the chosen daughters of heaven, all while orchestrating a transformative revolution in the world. ————— Harem No yuri

POWER_ · Fantaisie
Pas assez d’évaluations
562 Chs

Diary - Three - V

Another key point is that Ansel's question can be applied to himself.

He says his pursuit of ideals is a lie, but I know very well that it is definitely not a lie.

So... where does Ansel's sincere passion come from? As a divine species, why is he so... special?

Fate, the fate-knowing Ansel, who possesses knowledge beyond the times, in character and thought, is nothing like a divine species, nothing like a noble, such a different Ansel.

And... it seems he can anchor the unknown, fully understanding the development of so many things.

I feel that I am not far from the truth.

...

...

To further push the outside me into submission, I am now trying my best to interfere with her recovering memories, making those memories only increase her guilt towards Ansel.

And Ansel and that me played a game...

Two territories, but unrelated to war, a game that benefits both territories without harm.