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A Tale of Fate, Choices & Summons

As everyone's attention shifted to the clock, its hands inching towards 12, a sudden and unexpected darkness swept over the room. A strange, otherworldly voice echoed through the engulfing shadows, "This will be fun." And in that moment, everything changed. ... "Let's see, for you... what about a game of chess?" the skeleton proposed, its voice a strange blend of ageless wisdom and playful mischief. ... "The world is filled with uncertainties and choices," the skeleton began, its voice echoing softly in the void. "They intertwine in a beautiful, complex way – not entirely random, but not predetermined either. You're not completely free, yet not entirely a prisoner. To simplify... or perhaps complicate things, I'm setting you humans in a game. A vast game, by your standards. The 'why' of this game is for you to uncover, as is its objective." ... “You’ve pondered it, but the true scope of this Game is beyond your wildest imagination…” A brief pause punctuated its point, “You are simply too limited in your current state to grasp its magnitude,” it continued. “No matter what strategy you devise, what concept you conjure, or what combination you dream up, anything within the realm of human creation or conception, even with your stats boosted a thousandfold, will not even remotely approach the complexity of the Game.” ... "Your efforts may finally prove beneficial, Alice," her mother continued, her tone shifting as she broached a subject heavy with implications. "We have received an offer of marriage on your behalf. Richard, the Count's second son, has shown interest." ... In the quiet, she schemed, her influence extending unseen through whispered words and carefully planted ideas. Her musings occasionally ventured to whether it was sight that rendered others so blissfully unaware of the deeper currents of life, or if she, endowed with an extraordinary mind amidst her physical limitations, was an anomaly in a world too shallow to fathom her depths. ... From the outset, Dante had committed to a journey that demanded sacrifices far greater than physical loss; he had forsaken the allure of the limelight to embrace the obscurity of the shadows, foregoing the direct thrill of wielding magic and superhuman abilities. The true terror for Dante lay in the possibility of anything derailing him from reaching the zenith of The Game. His resolve was ironclad, driven by an insatiable curiosity to discover what lay at the pinnacle. ... Maybe, just maybe, her times of boredom were over. *** What's in store with “A Tale of Fate, Choices & Summons, Vol. 1: The Summoner’s Gambit"? -Heavy on game elements and progression. -A slow burn with precise conciseness throughout the story. -Multiple POVs with two main characters. -A new concept for a necromancer... sorry, an undead summoner like you've never seen! -Laughs, because who doesn't need a giggle? -Characters that grow on you, literally. -Enlightenment typical of the wuxia-style. -Kingdom management. *Updates each two days, with chapters of 2000+ words. *For extra chapters check: patreon.com/Wavequill

Wavequill · Bandes dessinées et romans graphiques
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41 Chs

Interlude: Stats and Notes

***Virgil:

Name: Virgil

Class: Undead Summoner

Level: 10(+1)

HP: 357.5

MP: 270

Might: 46.5(+25)

Finesse: 49.5(+5)

Mystique: 73.5

Essence: 90

***Titles:

Bone Reaper (Rank 1)

Awarded for vanquishing 1000 Rank 1 Skeletons

Award: +1 Might

Basic Combat Mastery (Rank 1)

Awarded for gaining basic mastery of any weapon

Award: +3 Might and Finesse

Boss Slayer (Rank 1)

Awarded for vanquishing your first boss-class adversary

Award: +1 SP

Apex Hunter (Rank 1)

Earned by defeating an opponent five or more levels above your own

Award: +1 to all stats

***Enlightenments:

Basic Insight of The Game (Rank 1)

Awarded for gaining a better understanding of The Game.

Award: +1 SP

Basic Mastery of the Staff (Rank 1)

Awarded for reaching the first realm of staff proficiency

Effect: +10% Finesse while wielding a staff

***Boons

Virgil gains a 50% stats increase due to boon.

Virgil is endowed with the ability to level up.

Virgil possesses the capacity to acquire new skills.

Virgil can equip, consume and use any item if it meets the requirements.

All future boons designated for Dante Fellan will be conferred upon Virgil.

Virgil shares the Mystique stat with Player Dante Fellan.

***Active Skills:

Summon Skeleton Warrior (R1 L4)

Summon a rank 1, level 4(+1) skeleton warrior to fight by your side. Limit: 3, duration: 360 s, MP cost: 25, cooldown: 120 s.

Summon Dante Fellan

Summon Dante Fellan, MP cost: 0, CD: 180 s.

Unsummon Dante Fellan

Unsummon Dante Fellan, MP cost: 0, CD: 180 s.

Conjure Bone Weapon (R1 L5)

Summons a rank 1, level 5, 1-H weapon of choice or a 2-H staff, sword or spear. Duration: 380 s, MP cost: 18, CD: 100 s.

Strength Infusion (R1 L5)

Adds 25 points to the Might attribute of a summon. Duration: 260 s, MP cost: 30, CD: 80 s.

Agility Infusion (R1 L1)

Adds 5 points to the Finesse attribute of a summon. Duration: 180 s, MP cost: 10, CD: 120 s.

***Passive Skills:

Strengthen Summon (R1 L1)

Increases the level of all rank 1 summons by 1.

50% stats increase

***Dante:

Name: Dante Fellan

Class: Undead Summoner

Level: 1

HP: 30

MP: 27

Might: 6

Finesse: 6

Mystique: 8

Essence: 9

***Active Skills:

Summon Virgil

Summon Virgil, MP cost: 0, CD: 180 s.

***Genesis Advantages and Restrictions:

***Fate:

You are a summoner

You can only summon undead

Your Might cannot increase due to leveling, item, or equipment.

Select one summon and increase its stats by 50%.

You lost and can never acquire your right arm.

Select one skill and decrease its mana cost to zero.

Your Essence cannot increase in any way.

***Sacrifices:

My Might cannot increase in any way.

My Finesse cannot increase in any way.

My Mystique cannot increase due to leveling, item, or equipment.

I forfeit my left eye, never to regain it.

I cannot equip, consume or use any items.

I cannot level up.

I am bound to a single skill

***Boons requested:

I can always use my only skill, as long as the cooldown and mana requirements are met, regardless of the circumstances.

My first and only skill summons an Undead Summoner.

My first summon has the ability to level up.

My first summon can learn new skills.

My first summon can equip, consume and use any item if it meets the requirements.

My first summon will receive all future boons in my stead.

My first summon and I will share its Mystique stat.

My first summon and I are recognized as one entity in this game.

My first summon is forever loyal to me.

My first summon possesses the ability to summon and unsummon me.

Your guidance, offered at your will on my quest.

***Alice:

Name: Alice Fontaine

Class: Seer

Level: 2

HP: 25

MP: 90

Might: 5

Finesse: 5 

Mystique: 30

Essence: 30

***Active Skills:

Clairvoyance (R1 L1)

Reveals everything within a 20-meter radius, including any entity below rank 2. Duration: 2 s, MP cost: 15, CD: 600 s.

Whisper of Alacrity (R1 L1)

Enhances an ally's Finesse by 5. Duration: 120 seconds, MP cost: 10, CD: 300 seconds.

***Passive Skills:

Magic Drawing

Allows the user to draw in the air.

100% Mystique increase

100% Essence increase

***Fate:

You are a Seer.

Your Might is reduced by half.

You cannot equip any Headgear.

Your Essence is increased by 50%.

You have lost and can never regain your sense of hearing.

You can equip an extra accessory.

***Sacrifices:

My Might cannot increase in any way.

My Finesse cannot increase in any way.

I cannot wear any equipment except for accessories.

I cannot directly reduce the HP of any entity.

I cannot speak.

***Boons requested:

I possess twice the Might attribute of an average healthy adult human.

My Essence will be further boosted, resulting in a total increase of 100%.

My Mystique will be boosted by 100%.

I can 'see' the words spoken by others as words or images that I can understand.

I possess a passive ability that allows me to write in the air.

***Thaleia:

Name: Thaleia

Class: Warrior

Level: 2

HP: 107.5

MP: 16.5

Might: 21.5

Finesse: 21

Mystique: 3.5

Essence: 5.5

***Active Skills:

Heavy Strike (R1 L1)

Gain 10 Might for the following strike or until the duration ends. Duration: 10 s,CD: 120 s.

Strength Boost (R1 L1)

Gain 5 Might. Duration: 120 s,CD: 300 s.

***Passive Skills:

20% Might increase

20% Finesse increase

Reduction of all physical damage suffered by 20%

HP regeneration increased by 50%

Armor durability reduction rate reduced by 30%

***Titles: 

Basic Combat Mastery (Rank 1)

Awarded for gaining basic mastery of any weapon

Award: +3 Might and Finesse

Enlightenments:

Basic Mastery of the 1-H Sword(Rank 1)

Awarded for reaching the first realm of 1-H sword proficiency

Effect: +10% Finesse while wielding a 1-H sword

***Fate:

You are a Warrior.

You can only use swords as weapons.

Your Might is increased by 20%.

You lose 1 SP every ten levels.

Physical attributes gained from titles are enhanced by 20%.

Your Essence is reduced by 30%.

***Sacrifices:

I sacrificed 50% of my Mystique attribute.

I sacrificed my ability to give birth.

***Boons requested:

Finesse increased by 20%.

Reduction of all physical damage suffered by 20%.

HP regeneration increased by 50%.

Armor durability reduction rate reduced by 30%.