Magic
There is magic everywhere in the Wild Magic's world. There are many different types and you can manipulate and learn it as you please. There are the four basic elements in the magic world. Fire, Water, Earth, and Wind are the basics. There are branches from the basics, so it's rare to be born with a basic element. Dark and Light exist as well. The less branches there are, the stronger the basic element is.
Fire [rare]-
Lightning
Magma
Explosion [rare]
Heat
Sundim [rare]
Advancements-
Magma Claw
Water-
Ice
Mist
Liquify [rare]
Venom [rare]
Bubble
Hail
Snow
Blue Ice [rare]
Advancements-
Water Healing
Earth-
Plant
Wood [rare]
Sand [rare]
Gemstone [rare]
Rock Manipulation
Soften
Dust
Metal [rare]
Advancements-
Steel Shield
Wind [rare]-
Cloud [rare]
Invisibility [rare]
Advancements-
Wind Boost
Africa
Ever since the GNF[Global Nuclear Fallout] and since Stark reshaped the world[literally], Africa had been changed into a few different biomes all with different climates. In the middle of Africa is a large mountain, and near the peak is the Cloud Temple, and at the peak is the Sun Temple. The biomes are The Plains, The Winter Forest, The Deadlands, The Savanna, The Cherry Forest, The Jungle, The Bone Desert, and The Rainlands. There's a secret biome called the Old Plains, and only powerful animals can go through. It's located in a different plane of existence under the category that includes The Underworld, Angel's Ground, and the Dead Zone(or the Dark World).
Inheritance
It's normal for offspring to inherit their parents' power. If the mother has Ice powers, it's possible for the offspring to inherit anything from the Water category, with Water being the rarest. It's not rare for offspring to not be able to use magic at all, but it is rare for offspring from two powerless parents to bear magic, or for two magic users to have offspring not use magic at all. It is rare for a child to have a totally different power from either parent. Legends say that if a mother births a powerless offspring, she will die in three months. Later on, that has been proven as a myth.
M= Magic User N= No Magic
M + M= N [rare]/M
M + N= M/N [50/50]
N + N= M [rare if the family line has a descendant that's a magic user]/N
Light and Dark Magic
Light and Dark magic are different from other elements. They don't have any branches and they can be manipulated in any way. Light magic is usually referred to as "Holy Magic" because the light seems like holy light from the angels and gods. Dark magic is forbidden in many cities and towns, but others warship dark magic in the name of the three rulers of the Underworld. Like so, Light eradicates Dark if the Light is strong enough. If the Dark is stronger than the Light, the Light will be corrupted and will have to be cleansed before the New Moon rises.
Fact #1: Milo and Kole can use Light magic, but it fused with their original power.
Fact #2: Anyone with Light or Dark magic must craft their own moves. It doesn't matter if it's copied or original.
Fact #3: People worship the Light and they call the religion Lisum. The Dark worshippers have a religion called Darkus.
Cities and Towns
All of the buildings are built by teams of Rock Manipulation, Wood, Plant, and Heat magic users. There are many cities and towns, and most of the cities and towns have a mayor and they all follow the rules of The Council. Colonies are a group of large or small families with magic users that use the same category of magic, or families with no magic at all.
[*- Capital]
[!- Dead town][A town with a population of twenty or less]
[$- Magic Colony]
[^- Non-magic Colony]
[%- Overrun by bandits]
Towns of The Plains-
[*]Green City
Westow [west-tow]
Echo Town
[!]Pink Tree
[!]Blueheart Town
Watkovcity [waat-kov-city]
[$]Hunter's Hive
Uluoh City [ooloo-oh city]
[^]Joker Town
[$]Water Colony
Towns of The Winter Forest-
[*]Snow's Edge
[^]Bandit's Peak
Barlotov City [bar-low-tov city]
[%]JaJa
Pine Town
Cottonluster
[$]Family's Pride
[$]Team D.A.B[Destroy All Bandits]
Waterfall Place
Towns of The Deadlands-
[*]Deadland
[!]Racoon Town
[$]Earth Colony
[^]The Indies
[!]bEk
greg
[$]Team Builders
MAL [mawl]
Towns of The Savanna-
[*]Tumbletoad City
[$]Fire's Cross
BA [bah]
Hell's Lake
[^]Art Club
[!]Pansy Town
[^]Spawn of Despair
[%]Hometown
Yew
Towns of The Cherry Forest-
[*]Pink City
[$]Woodlands
Firefly Town
Chairs
Ethan's Fur
[$]Phoenix's Nest
The Council
A mostly known council that rules all of Africa. No one knows who is working or who is within the council, but people do know that they lost power over The Winter Forest and The Bone Desert due to the amount of bandits looking into The Council[they gave them the land]. This happened after the Claudius and Kole civil war because the bandits didn't know about the Council before the war.
Magica
Magica magic is more like a manipulation kind of magic. It's a bit like Dark and Light magic, but it isn't directly connected to gods or demons. It's more connected to the inner strength of a person, thus creating three different types of Magica magic. The three types are Magic Impact, Hidden Strength, and Void. Magic Impact is the inner realization of magic that's stored deep within the mind. This is the direct form of Magica, and you will be able to use magic that's kind of like water magic, but pink and more bouncy. Hidden Strength is the inner realization of incredible power within the soul. If one successfully harnesses that power, they will gain a huge physical boost. Even the most powerful of mages fear the ones who gained the ability to use their Hidden Strength. Last, but not least, Void is the inner and outer realization of not only their mind and soul, but the secret to all magic in the world. Only one has achieved such a feat, and only broken notes of their experience remain. From what was extracted from those notes, you will lose yourself when you learn the secrets, and your soul will be taken by a dark entity. You will become a puppet, but your mind and control over your body will still be intact unless the entity needs something from you. With the fear of this happening, Magica became a strictly forbidden magic.