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Why the bug I wrote became a core gameplay mechanic?!

This book is also known as: "How Programmers Turn a Crappy Game into a Timeless Classic with a Single BUG" Recently, the president of Nitiandang, Gu Fan, once again fell from grace due to a minor bug in his new game. As a top-notch designer in the industry, all of the games designed by Gu Fan have very distinct characteristics: At first, players felt that these games were monotonous, dull, and purely revolting garbage. However, once players discovered a major bug, the gameplay underwent a drastic transformation, rendering them sleep-deprived and unable to quit! So, players once again launched a major debate over "whether this is actually a bug or a game mechanic." In response to this, Gu Fan clarified in an interview with all seriousness: "Hello everyone, I'm the game designer Gu Fan, but you can also call me by my English name: fan·gu (means rebel). "I want to reiterate firmly that these so-called 'core gameplays' were not part of our company's original design—they are bugs! It's just that we didn't fix them because the players liked them!"

Inebriation-seeking Blue Shirt · Juegos
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447 Chs

Chapter 409: New Dialog Box_2

And just like that, the two of them started chatting.

Zhang Qifeng hadn't expected that one day he would turn "Heartbeat Dream" into a dialogue-based text romance game, and it was even a conversation with a fake-AI.

It was a bit like the feeling he had when he first played "City Forsaken by Gods".

Naturally, Zhang Qifeng thought of the crafty moves players had used in "City Forsaken by Gods": by conversing with Xia Mi, they could to some extent alter her AI and thereby affect the game content.

So, he immediately tried something similar.

However, the results of the attempt were disappointing: Yarvette here seemed to have become a complete love brain, and no matter what he said to her, it couldn't influence any of the functions within the game!

Clearly, these two games were very different.