"Wait a second, something's not right here,"
"Why can't I beat monsters that are the same level as me?"
Instructor Ding scratched his head, puzzled.
In other MMORPGs, this situation would be completely nonsensical.
At the time, his game character was level 6, the Imps were level 6, and the hostile wild monsters were level 6 as well. Plus, the hostile wild monsters didn't even have any special "elite" markers above their heads.
Logically, it should have been a fair two-on-one fight, so there was no reason he couldn't win.
But the issue became apparent after taking a closer look at the monsters' health—it was more than double that of the players'! And the damage dealt by the monsters was significant, too; one critical hit usually took away more than a fifth of a player's health, making it impossible to withstand several hits before dying.
Unconvinced, Instructor Ding changed his approach, switched to a different type of wild monster.
And still, he couldn't beat them!