Clearly, this was an unexpected joy for Lilith.
"Infernal Trajectory" had been released for more than half a year now, and sales had basically stopped showing significant growth, with its online discussion heat also very low.
Lilith was always busy with new games, and she had almost forgotten about this inaugural work of Nitiandang.
Who would have thought that the collection of negative emotions could actually rebound?
However, Gu Fan had anticipated this.
The reason was simple: the game had no subsequent updates!
"Infernal Trajectory" may look like an upscale FPS game, but in truth, it is strictly speaking a novelty mini-game that sells on "Bullet Bending" and is not expected to have a long lifespan like those major FPS releases.