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Why the bug I wrote became a core gameplay mechanic?!

This book is also known as: "How Programmers Turn a Crappy Game into a Timeless Classic with a Single BUG" Recently, the president of Nitiandang, Gu Fan, once again fell from grace due to a minor bug in his new game. As a top-notch designer in the industry, all of the games designed by Gu Fan have very distinct characteristics: At first, players felt that these games were monotonous, dull, and purely revolting garbage. However, once players discovered a major bug, the gameplay underwent a drastic transformation, rendering them sleep-deprived and unable to quit! So, players once again launched a major debate over "whether this is actually a bug or a game mechanic." In response to this, Gu Fan clarified in an interview with all seriousness: "Hello everyone, I'm the game designer Gu Fan, but you can also call me by my English name: fan·gu (means rebel). "I want to reiterate firmly that these so-called 'core gameplays' were not part of our company's original design—they are bugs! It's just that we didn't fix them because the players liked them!"

Inebriation-seeking Blue Shirt · Juegos
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447 Chs

Chapter 107: Someone is Coming to Steal Our Business! (Second Update)

Clearly, this was an unexpected joy for Lilith.

"Infernal Trajectory" had been released for more than half a year now, and sales had basically stopped showing significant growth, with its online discussion heat also very low.

Lilith was always busy with new games, and she had almost forgotten about this inaugural work of Nitiandang.

Who would have thought that the collection of negative emotions could actually rebound?

However, Gu Fan had anticipated this.

The reason was simple: the game had no subsequent updates!

"Infernal Trajectory" may look like an upscale FPS game, but in truth, it is strictly speaking a novelty mini-game that sells on "Bullet Bending" and is not expected to have a long lifespan like those major FPS releases.