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Tycoon of Video Games

A soul from Earth found himself transmigrated into a person from a parallel world, a world that lacked video games and an established gaming industry. Follow the journey as this individual rises to become the video game tycoon of this unique world. [Please note that any similarities between the names of characters or places in this story and those in the real world are purely coincidental. I do not claim ownership of any products or properties mentioned in this novel. This work is entirely fictional.] (Cover photo is not mine. Ctto to the original owner.) This novel draws inspiration from 'Tokyo Video Game Tycoon,' although there may have been some similarities at the beginning, the plot will take its own distinct path as it unfolds. On average, each chapter spans approximately 1,000 words or so. For those interested, you can find 10-15 chapters in advance on my Patreon page at patreon.com/NewComer714.

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501 Chs

Okami I

Following the announcement of the iPhone by KiShin in partnership with Apple, there has been a significant impact on Apple's overall market capitalization. As Apple's stock prices increased, KiShin, which holds a 52 percent stake in Apple, also saw a rise in its net worth.

After the announcement of the iPhone by KiShin, Apple's market capitalization soared to $5.5 billion. Given that KiShin is already a multibillion-dollar company, Shin, the chairman of KiShin, with foresight into Apple's profitable future, theoretically could have acquired Apple entirely. However, despite Shin's financial capability to potentially buy out Apple, acquiring additional shares is not straightforward. Stakeholders with confidence in Apple's future are reluctant to sell even a small portion of their stakes. Nonetheless, Shin is already fortunate to have KiShin holding at least 52 percent of Apple's shares.

KiShin's net worth has been growing day by day due to its substantial stakes in major tech companies. Also, KiShin owned 19% of Microsoft's shares, a significant stake considering Microsoft's strong performance in the tech market. Additionally, KiShin held a commanding 58% share of Amazon, benefiting from the company's rapid growth and expansion into various sectors. KiShin's influence extended into the hardware sector as well, with a 62% market share in Nvidia, capitalizing on the increasing demand for graphics processing units.

Researchers and analysts tracking KiShin's strategic moves have noted that the conglomerate holds stakes in other companies that have not yet been publicly disclosed. These undisclosed investments could potentially add to KiShin's growing wealth and market influence. Observers are closely monitoring KiShin's activities, as its investment choices seem to presage market trends, indicating that KiShin's undisclosed holdings might be in sectors poised for significant growth.

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During the period before the iPhone's release, many people, particularly analysts and competitors, were closely watching KiShin's moves. Since the iPhone's launch details were still under wraps, other cellphone manufacturers were on tenterhooks, anxious about the possibility of KiShin unexpectedly launching the iPhone and potentially dominating the mobile phone market. In other words, these companies were contemplating halting their own cellpjone production in fear of the iPhone overshadowing their brands.

Meanwhile, as the initial excitement for the iPhone began to wane, KiShin enthusiasts who wanted to stay ahead of the game in case of a surprise launch, shifted their attention to video games temporarily.

Among them was Shinichi and his classmates, who, despite being initially captivated by the iPhone, redirected their enthusiasm towards video games for the time being.

"Guys, have you tried the latest video game released by KiShin for the KS2?" Arnold asked, looking over at his friends.

"The video game, Okami?" Ryo responded, tilting his head in curiosity.

Arnold nodded and replied, "Exactly! That game is incredible."

Satoshi and Takeshi, who were not up-to-date with KiShin's latest KS2 video games, curiously asked, "What are the video game about?"

Seeing their curiosity, Shinichi quickly chimed in to describe "Okami." He said, "It's an extraordinary game that merges our rich, traditional art styles with groundbreaking gameplay. You take on the role of a sun goddess transformed into a wolf, tasked with revitalizing the world by restoring its life and colors."

As Shinichi shared this, Arnold and Ryo nodded in agreement. Arnold added, "It really is like jumping into an interactive painting. They've seamlessly integrated elements of folklore into the gameplay, creating an experience that's utterly unique and captivating."

Arnold, bubbling with enthusiasm, turned to Satoshi and Takeshi, who were unfamiliar with the game, as well as Shinichi and Ryo, and proposed, "Hey, how about you guys come over to my house this weekend? We can dive into 'Okami' on the KS2 right in my living room. It's an incredible experience—like nothing you've seen before. We can take turns playing as the sun goddess, exploring stunning landscapes and cracking puzzles. It's always more fun when we can share the adventure. What do you think?"

The group exchanged looks before nodding in agreement, murmuring, "Alright."

Satoshi added, "I'm actually curious about it. I usually stick to PC games and hardly ever touch console games."

The response caught Arnold and the rest by surprise. Arnold asked, "Really?" Noticing Satoshi's slight confusion, he continued, "Man, you're missing out on some fantastic games! There's 'God of War,' 'Armored Core,' 'Tekken,' and tons more on the KS2!"

Satoshi replied with a half-smile, "I usually lean towards RPGs and FPS games on my PC. Plus, I like the online interaction with other players."

Arnold sighed but with a smile, "I get why you might prefer PC, especially with the online play. But trust me, this weekend I'll show you some KS2 games that are just as addictive!"

Shinichi and the others could tell from Arnold's passionate pitch just how much of a video game enthusiast he was, whether it was for consoles or PCs.

While Arnold is undeniably a lover of video games, his particular bias towards KiShin gives away just how much of a fanboy he really is. His admiration for KiShin isn't without good reason; after all, KiShin is credited with reviving the video game industry. The company's innovative approach to game design and its knack for creating titles that capture the imagination of gamers worldwide have led to a string of massively popular releases. Furthermore, its KS2 console has become a dominant force in the gaming market, offering an unmatched gaming experience that has drawn in enthusiasts from all corners. Arnold's fanboy status stems from witnessing KiShin's significant impact on the gaming world, a sentiment shared by many who have seen the industry's transformation firsthand thanks to KiShin's contributions.