The exceptional rating of the video game 'Celeste' captured the attention of video game enthusiasts in Japan. Moreover, 'Shovel Knight' also received praise, but it couldn't quite measure up to the acclaim earned by 'Celeste.'
In fact, 'Celeste' was lauded as "a video game ahead of its time," a statement that truly piqued the interest of gaming aficionados. Conversations in various corners of Tokyo, Japan, began to buzz with excitement. One individual remarked, "Playing 'Celeste' brought back memories of 'Metroid'..."
To which another responded, "Indeed, but in 'Celeste,' we're introduced to the in-game character as female from the outset, unlike 'Metroid.'"
Another gamer nodded and chimed in, "That's true, but given the high rating it received, I'm quite curious now, and perhaps I should give it a try..."
One of the players then admitted, "I hesitated to purchase it before because I needed to buy a controller compatible with 'Celeste,' and money was tight. But with the stellar rating it's received, maybe I should give it a shot as well..."
Another person chimed in, saying, "Yeah, and I also enjoyed playing 'Shovel Knight' and 'Earthbound.'"
---
Meanwhile, in a certain high school classroom, a group of girls had gathered. A charming black-haired girl took the lead and inquired, "Who here is playing 'Celeste'?"
Some of the girls raised their hands, while others did not. Those who were playing 'Celeste' turned their attention to those who were not.
"What's 'Celeste'?" a shorter high school girl asked with a puzzled expression.
Another high school girl, also looking bewildered, added, "Yeah, is it an English game?"
The high school girl who had played 'Celeste' responded, saying, "It's the new video game by KiShin that's popular at SKES!"
Upon hearing this, the girls who were unfamiliar with 'Celeste' nodded, but one of them asked, "So why is Aori-san inquiring about it?"
The girls turned their attention to the cute high school girl who appeared to be their leader, Sawa Aori. They were well aware that Sawa Aori was the sister of the famous Sawa Arata, a high schooler who had achieved recognition as a video game reviewer in the school. It was her familial connection to a professional gamer that made the girls eager to follow her lead.
Sawa Aori shook her head and announced, "I'm planning to create a club dedicated to the video game 'Celeste!'"
The girls who had played 'Celeste' were thrilled, and one of them exclaimed, "Really!?"
Sawa Aori nodded with a smile, and another girl familiar with the game asked, "What will our club be named?"
Sawa Aori grinned as she replied, "It will be called the 'Celeste Madelyneers.'"
The girls who had played 'Celeste' and become fans of the game expressed their excitement.
However, the girls who hadn't played 'Celeste' were confused about why some of their classmates were so enthusiastic and why Sawa Aori was forming a club dedicated to the game. One of the perplexed girls, who hadn't played 'Celeste,' asked, "Um... Why is Aori-san creating a club for a video game like this, anyway?"
Upon hearing this, many of the girls who had played 'Celeste' responded, with one of them saying, "You probably haven't had the chance to experience 'Celeste' yet, but you really should because it's an amazing game!"
Another girl chimed in, "That's absolutely true!"
After many girls shared their reasons, Sawa Aori stated, "That's correct. We're going to create a club dedicated to the video game 'Celeste' so we can discuss it in more depth!"
"It's so exciting!" exclaimed one of the enthusiastic 'Celeste' fans.
---
The video game 'Celeste' began to capture the attention of many after a week of its release on SKES and Gameboy.
The game's unique gameplay and narrative took the gaming community by surprise, and players who had tried 'Celeste' began to understand why the 'Video Game Addicts' had described it as ahead of its time.
The sales of 'Celeste' gradually increased, even surpassing the sales of the new 'Street Fighter' game for SKES.
Meanwhile, a video game that gained popularity among both kids and young adults was 'Pokémon.' Some children were caught playing 'Pokémon' on their Gameboys by their teachers, and even some young adults were spotted playing 'Pokémon' by their bosses.
Reports of the 'Pokémon' craze were featured in various Japanese media outlets, while the negative effects of KiShin video games were once again subjected to public scrutiny.
Tora and Suzuki were making considerable efforts to portray KiShin's video games in a negative light among the Japanese population. However, the popularity of the newly released KiShin video game consoles and titles continued to soar, not only in Japan but also across various Asian countries. The rest of the world could only envy the Japanese people, as SKES, Gameboy, and KiShin's latest video games were exclusively available in Japan.
Beyond Asia, even in some countries and the USA, people could only watch as the Japanese enjoyed the latest offerings from KiShin. Americans watching Japanese gamers on television couldn't help but exclaim, "Darn it! How long do we have to wait to get our hands on these?"
Some fans of the 'Pokémon' anime couldn't help but express their frustration to KiShin, asking, "Why did they release it in Japan first!? The USA should be the priority!!!"
---
[New York, USA - Park Avenue]
[Blackstone Group Headquarters]
Blackstone Group, an investment bank that invests in both private and public companies and provides financial services, holds a significant influence in Wall Street. The middle-aged man with blonde hair serving as the CEO of Blackstone Group was Howard Peterson.
In a meeting with his executives about emerging companies worldwide, one of the executives mentioned, "One of the private companies gaining recognition and establishing its brand presence is 'KiShin,' a Japanese company..." The executive paused and continued, "It's quite a promising company, don't you think?"
The executives nodded in agreement, and CEO Howard Peterson chuckled as he commented, "Indeed. We once considered investing in that company, but now it has grown to such an extent that we may not be able to acquire shares at a favorable price..."
Another executive added, "True, but I believe it will be worth it, given their current dominance in the video game industry market."
As the discussion continued, CEO Howard Peterson remarked, "However, I've heard that the founder and CEO of KiShin is quite ambitious..." He paused to gauge the expressions of the executives and then suggested, "Maybe we should wait for KiShin's popularity to dip before investing, so we can secure a more advantageous price, don't you think?" He wore a sly grin as he made this proposal.
While not all the executives agreed with CEO Howard Peterson's approach, they couldn't deny that his suggestion held some merit...
In response, some investment banks contemplated adopting a similar strategy to Howard Peterson's. While KiShin currently dominated the video game industry market, they understood that this might change in the future. Meanwhile, others sought to initiate negotiations with KiShin right away, drawing on their existing influence and reputation on Wall Street.
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