Seeing the new game demo that Fang Cheng brought out, Huang Ping had grown accustomed to it.
Different studios have different work modes, and the mode here is to closely unite in the game group led by Comrade Fang Cheng, and then add one's own color to this game.
Each person's abilities could be fully utilized in this project. He used to worry that the studio didn't have enough people to handle the workload, but as everyone became more in sync with each other, that concern gradually disappeared.
He still had worries, though. With policy changes and the shifting winds in the gaming industry, Fang Cheng Studio's games were inevitably going global. It seemed like the studio could use someone who was adept at handling global business, but such talent was hard to find.
There was no rush, though; they still had time on their side.