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Chapter 20 You Gave Too Much_1

Every player who knew how to reach the stone platform, and had the means to do so, already boasted their unique aesthetic and had integrated a set of equipment twisted enough to meet their taste.

So, the game didn't bother with balance, letting these freaks gather and slaughter each other, and the most freakish one among them would emerge victorious.

Because equipment had counteractive relationships with one another, there was no such thing as a definitive version solution.

Moreover, the game's content hadn't been fully explored yet. After new combo routines were discovered, existing ones would be updated and iterated, allowing the game to dazzle with renewed charm.

Consequently, even without updating the game, the players' varied explorations and discoveries kept the game internally self-evolving and fresh, maintaining its strong vitality.

At that moment, Huang Ping was convinced.

Such game balance was something their online game would never be able to achieve.

After all, there was an unwavering truth in mobile games: the big spenders must dominate all.

Non-spenders would never beat the ones who made a first purchase, and those who made a first purchase would never beat the monthly card holders.

A thousand-spender would absolutely be stronger than a monthly card holder, and those who spent tens of thousands set themselves apart again.

After that, players who spent ten thousand, a hundred thousand, or even a million had to be incomparably strong in the game.

Therefore, in pay-to-win games, the so-called balance could be summarized in one point: "Spending power must always be the strongest, and all balance serves the spending power."

Free players were forever just one of the paid players' in-game features, part of the atmosphere crew, the tool-man who shouted "666" when the big spenders won, the ultimate bootlicker pushing the buttocks when surrounded by their embrace.

However, this didn't matter in single-player games.

Everyone was a player who had paid sixty-eight to buy the game outright; nobody was nobler than anyone else, and strength was more a reflection of understanding the game mechanics.

In such PvP circumstances, losing meant you were outplayed, not outspent.

Feeling the game's atmosphere here, Huang Ping sighed.

The deeper he delved, the more he realized that everyone at Fang Cheng Studio was a genius.

This kind of balance-ignoring approach was free and enjoyable, something Huang Ping didn't dare to imagine, let alone attempt.

While Huang Ping was reflecting, a voice snapped him back to reality.

KongKong, having just arrived at the office, immediately raised his voice: "Huang Ping, what did you mean by not replying to my FeiXin message last night? How did you do with the tasks I assigned you yesterday?"

Glancing at his empty notebook, Huang Ping sighed and then walked into KongKong's office.

Even with his eyes closed, he knew what he was about to face.

But as the lead strategist, he had no choice but to steel himself, close the door, and brace for KongKong's ire.

Meanwhile, in Fang Cheng Studio, someone else was feeling quite helpless.

In front of Fang Cheng, Xiao Douzi pointed at the screen and asked helplessly, "Boss, our game has PvP, why didn't you tell me about it?"

Fang Cheng looked confusedly at the screen teeming with players: "Oh, I didn't think it was a big deal, so I didn't mention it."

Covering his head, Xiao Douzi felt a wave of headache coming on.

He thought he was unconventional enough, but compared to his boss, he was nothing.

To develop PvP in a pigeon game, and to do it successfully—a move filled with creativity—he couldn't even dare to dream of it.

Not to mention the challenge of simulating environments and combining a plethora of random effects without causing conflicts.

But to his amazement, the boss had really done it.

And he didn't even think it was a big deal!

Suppressing the urge to kneel down, Xiao Douzi continued, "So boss, what did you originally create this thing for? It couldn't have been just for fun."

"It wasn't much," Fang Cheng replied. "Running each dungeon was kind of troublesome, so I made a feature that allowed instant access to different dungeons, and then this thing came out."

"Wait a minute," Xiao Douzi interrupted Fang Cheng again. "Can I understand it this way, that all the player data is actually on the same server, and you didn't use single-player storage?"

In fact, the storage function was located on each planet, and he had only accessed the control terminal.

Explaining this, however, would be too complicated, so Fang Cheng simply said, "You could say that."

Covering her head, Xiao Douzi felt like her brain was about to explode.

Although she had known for a long time that her boss was amazing, she hadn't expected him to be this incredible.

Actually, when she saw that the game was only 10MB in size, she should have realized something was up.

After all, just a few high-definition images would take up that much space; it was impossible for the game's effects to be that good.

The only explanation was that the boss had rented a huge data server, and all the data was actually being processed on the server, with the client acting merely as an interface for real-time calculations.

But thinking of this only made it seem more unbelievable.

How would the server costs be calculated, and how would they deal with network instability?

Xiao Douzi, who only had an understanding of programming, still vaguely felt that no programming expert could achieve this at the moment.

While Xiao Douzi was dazed, Xu Qingling came over with the financial report and said to Fang Cheng, "Boss, our project team's game has achieved its first phase of success. I think we can pop some champagne to celebrate."

"Let's not," Fang Cheng said. "I see a lot of people online saying they don't like team-building exercises."

"That's because stupid leaders always take up rest time. As long as we hold our team-building events during workdays and then take a day or two off afterward, no one will hate it."

Fang Cheng glanced at Xiao Douzi, and she nodded vigorously in agreement.

With his employee's affirmation, Fang Cheng also nodded, "Okay, that works."

"Great. Before the team-building, we can also distribute the project bonus. Boss, how much do you think is appropriate to hand out?"

Fang Cheng didn't really have a concept of money.

After all, as an Immortal, he had no interest in worldly things; his only interest was in creating games that he and the players found fun, and then achieving transcendence was enough.

However, it seemed the studio needed to keep a cash reserve for the next game's budget.

There also needed to be funds set aside for emergencies and future office expenses for purchasing various materials.

Moreover, funds for hiring new staff and salaries for current employees had to be reserved.

After doing some calculations, Fang Cheng realized he didn't need much budget for developing games.

His method of game development was simple; he used Divine Sense to scan the entire world, find a suitable planet, and then make some adjustments to it.

If that wasn't enough, he could resort to Void Creation or even Dream Creation methods—there was always a way to create an environment he envisioned.

After finishing his calculations, Fang Cheng confidently said, "Let's distribute 60% then."

Xu Qingling looked at Fang Cheng with resignation and sighed, "Boss, you're running a business, not a charity."

"Ah, is there a problem with that?"

"Alright, 10% is enough. I haven't contributed much, so I'll take just 1%. That way, my share of the bonus would be over sixty thousand, and Xiao Douzi, you can take five hundred and forty thousand. Oh, and there are taxes to pay, so it might end up being around four hundred thousand."

Upon hearing such a huge figure, Xiao Douzi's complexion changed.

Boss, that's way too much.