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This Text Adventure Game is definitely poisonous

It all started when the protagonist downloaded a game called "The Fool (Beta Version)," marking a pivotal shift in the style of his life. This was no ordinary game; it lacked visuals and music, composed solely of lines of text and a multitude of choices. Yet, each decision within the game had the power to alter the player's destiny, for on the other side of the game lay a real, unknown world. Players were unable to physically enter this otherworld or see its landscapes, experiencing the alternate realm solely through text, vicariously living each step of their character's journey. As the game progressed, not only could rewards from the game materialize in the real world, but creatures from the game began to appear in reality as well. Then came the day the game was released for global public testing. An era quietly unfolded, where the masses embarked on explorations and treasure hunts in an alternate universe through 'textual adventure,' heralding a new chapter of engagement and discovery.

Pentacolored Seven Characters · Ciencia y ficción
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474 Chs

Chapter 35 Wizard Association and The Fallen_1

Traductor: 549690339

"This..."

Mu You looked at the message recorded at the bottom of the box, and suddenly felt a shiver run down his spine.

The witch seemed to have foreseen that someone would enter her house and discover this box and therefore left this message in it beforehand.

The question was, could he accept such a direct invitation?

"Why does this feel like a 'devil's temptation'..." Mu You's expression was strange.

If he were to go to the Black Forest and truly obtain the witch's treasure, it would naturally be worth it.

However, since the witch knew long ago that someone would enter her house, if she really wanted to leave her legacy behind, why didn't she put it directly in the box but instead made him go to the dangerous Black Forest hundreds of miles away to look for a tiny cabin? What was her motive for doing this?