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The Pattena Heroes

Every 5,000 years, the celestial planets Platymus, Cantrus, Glarion, aligns in perfect harmony with their moon. This is a cosmic event of greatest power and potential. The evil Emperor Zalthar long long ago directed his archmage, Mordak, to forge a mystical disc - the Pattena that has the ability to absorb the combined energy of these celestial bodies. Legend foretold that whosoever used the Pattena during the alignment can either dominate or destroy the celestial realms. Five millennia ago, a coalition of heroes - the Planon Alliance - shattered the Pattena and stopped Zalthar's insidious scheme. The disc fragments were scattered across the planets and peace ensued for generations. However, Mordak’s agents have now diligently collected the hidden fragments and are much closer to restoring the dreaded artefact. It is up to five heroes - Kael, a skilled warrior with his own tragic past; Elara, a cunning rogue and a master thief; Zephyr, a charismatic bard with his own secrets; Thorne, a lone ranger with natural abilities; and Lyra, a young and inexperienced but gifted mage - to unite and prevent the Zalthar and Mordak from achieving their dark ambitions as the time of the alignment once more draws near. They must journey on across treacherous landscapes and enemy territory to locate the remaining disc fragments and learn more about their ancestors’ legacy. Failure is not an option for it would spell doom for all life as they know it.

gabobian · Fantasía
Sin suficientes valoraciones
35 Chs

Chapter 25 Glarion: A discovery at an ancient temple

The planet of Glarion had known no meaningful peace for several decades. The tense truce that had managed to exist had recently been broken when the ruling Presido Mumthaz was assassinated. The Armiture political party seized the opportunity to intensify the chaos and try to seize power but the Coalition political party was no little party either. They were very reluctant to hand over the hard-fought political gains they had gotten in recent times. 

Added to this background was the prevalence of all sorts of unsavoury characters in the cities of Glarion. They were ready to do anything and everything to survive. This was certainly true for the three thieves who furtively moved into the dusty halls of an ancient temple in the city of Notarium.