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The lore of Plithir

The lore of Plithir takes place just after the dwarf king had died. 300 years before the Planet of Plirhir. There is chaos all around and the races of the planet are vying for their supremacy. Zeus had forbidden sun for the next 500 years and only moonlight shall exist and only at night

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Alas!

The fight was over as the remaining horsemen ran away from the scene. They fled but this will not be the last time they see them. Let us go to the town of dwarves! said the dwarf. The same township that Mithrir would reside in. The township is near to the kingdom of the dwarves. The kingdom would soon be demolished however the town would be still alive. It's size however would reduce considerably and many dwarves would move to the caves.

Ride to the caves of the dwarves..

As Farafin enters the town. Eldreya rests at the home of the dwarf Gormor, the ancestor of Aramir.

Free roam is now available. You can buy new blades for your swords, eat food for refreshments and buy magic potions. You can interact with the town people and build relationships with them. Exchange stories and build up the lore of the place.

Farafin also can meet the dwarves in dire need of help. He can choose to fight with the dwarves against the goblins who are troubling them when they go hunting in the dark end of the forests. If you choose to do so then you will be rewarded handsomely, provided that you win the fight against them. The goblins in the forests are treacherous creatures and hide themselves well. They attack only when the time is right, so be on the look out. And they attack in numbers and target the weak. Such treacherous creatures they are! Your task will be to fend the attack of the goblins when the dwarves cut wood and also make sure none of the dwarves die or get fatally hurt.

Great job! said the dwarves as they rewarded Farafin handsomely. You are most welcome to join us again, he said. Thank you! said Farafin.

New quest unlocked.