Tensura fanfic. Charybdis narrowly survives being slain at the end of one of her rampages, and becomes sentient. After running from the Scorch Dragon that nearly destroyed her, she claims a portion of the forest of Jura, at the east of the Ameld river as her new territory, much to the surprise of some local snakes. Currently updating every Friday 18:00 EST
— Character Sheet (Start) —
Drakolodon (Charybdis "Vel") (CH.1)
Species: Spiritual Life-form (Dragon) / Drakolodon
Title: Child of Veldora
Protection: Crest of the Storm
Intrinsic Skills:
Gravity Manipulation
It enables the user to manipulate and utilize gravity.
Gravity Flight
It allows the user to float in the air naturally without the use of wings or Magicules, making use of natural gravity waves.
Magic Jamming
It allows the user to interfere with others' Mana and disturb the flow of Magicules, making the user strongly resistant to Magic and disturbing any external use of magicules.
Summon Monster
It allows the user to summon various Monsters from other worlds such as Megalodons.
Common Skills:
Torpedo (CH.2)
It creates or enhances the explosions resulting from the body's impact on an object. It's most effective under water.
Extra Skills:
Magic Sense
It allows the user to use Mana as an extra sense to perceive the surrounding magicules and see a full 360 degrees around them, without leaving a single blind-spot.
Ultraspeed Regeneration
It grants the user incredible regenerative properties far superior to those afforded by Self-Regeneration. Any injury and damage that doesn't instantaneously kill the user can be regenerated very quickly.
Tolerances/Resistances:
Pain Nullification
Paralysis Resistance
Physical Attack Resistance
Arts:
Tempest Scale Rain
The user fires all of their highly durable and sharp scales out at once in a storm of blades.
Wicked Light Ray
Destruction Light Rays are released from the eye of the user, exploding on contact. It has the added effect of dispersing magicules, making it especially effective against monsters. In particular, beings that rely on a Magic body to act are especially weak against it.
Magic:
Aspectual Magic:
Ice Magic
Ice magic is magic that takes away heat using ice as a physical medium.
Ice Blizzard
High level magic that creates a freezing storm of ice in a specified area.
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Serpentfolk (Race)
Intrinsic Skills:
Slithering
It enables the user to move very quickly and erratically, appearing to ignore momentum. Their serpentine body aids this.
Poison Touch
It allows the user to poison others by touch or a hit that pierces skin.
Tolerances/Resistances:
Poison Resistance
Cold Resistance
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Lamia (Naga) (CH.3)
Intrinsic Skills:
Slithering
Poison Touch
Charm
It allows the user to hypnotize and temporarily control the thoughts of their target and even alter their memories with suggestions.
Common Skills:
Water Ray
It allows the user to shoot water rays from their body.
Extra Skills:
Magic Jamming
Magic Sense
Self-Regeneration
Weaker version of [Ultraspeed Regeneration]
Water Manipulation
It allows the user to manipulate and utilize the Element of Water to various means.
Tolerances/Resistances:
Poison Resistance
Cold Resistance
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Gnome (Race) (CH.3)
Intrinsic Skills:
Symbiosis
It allows the user to transfer energy to a target 'infected' with the user's spores. Positive enhancement magic is more effective on the target.
Parasitism
It allows the user to steal energy from an individual 'infected' with the user's spores. Negative enhancement magic is more effective on the target.
Spores
It allows the user to release benign spores and 'infect' a target.