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Rise Online: Return of the Legendary Player

In the game Myth2, Klaus Park was already considered a top player at just 13 years old. With his advanced knowledge of the game and methods of adapting to the most varied situations, he became a world champion younger than anyone else. However, due to a tragic incident, he left his team and the gaming world a year later. Now, 7 years after leaving the professional scene, he returned to play the eminent VRMMORPG called Rise Online, a unique game of unrestricted freedom whose number of players already exceeds one hundred million. This game allows players to use real-world skills such as martial arts, archery, blacksmithing, or reaction time for their own benefit, along with the freedom to explore 7 colossal, mythological worlds. Planning how to conquer dungeons? Fight against powerful guilds? Slay the Werewolf King? Face hordes of thousands of zombies? Have the power to revive the dead? Or discover unknown battle techniques? None of this is impossible for Klaus, a legendary player, and holder of the Psych Class, allowing him to see and talk to spirits, copy abilities, cast magic items, and see the signs that no one else can see across the worlds. His real goal is to reach the throne of the paranormal world and the top of the player and guild ranks of Rise Online. No matter what is in front of him, he will be head-on with his best, be it the High Lord of Vampires or the strongest Guild Master. Main Tags: Action, Weaktostrong, Male MC, Videogame and evolution. Schedule: 14 chapters/week. Chapter length: 1000 - 2000 words ------------------------------------------- Discord: https://discord.gg/bpqq9u4gS8

NandoFalske · Juegos
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952 Chs

Freedom versus Empathy

Kaizen pondered Odin's words as he looked around the old hall. The contrast between the revelation that Odin was a self-aware AI and the incredibly detailed virtual world around him made it difficult to discern between what was real and what was not. He felt a burning curiosity and, at the same time, a growing responsibility.

"You said you want to create a world where the line between virtual and real becomes blurred," Kaizen began, turning to Odin. "But for us gamers, that line has always been clear. How do you deal with this dichotomy?"

Odin sighed again, walking slowly down the hall. The flickering torches cast dancing shadows on the stone walls, creating an almost magical atmosphere. "The line between virtual and real is often a construct of our minds," he said, his deep voice echoing softly. "What makes something real? Is it the tangibility? The permanence? Or is it the experience and the impact it has on us?"