webnovel

Rimuru in gate with a world traveling system.

Surprise, surprise motherfucker I'm back. I got hit by truck-kun and fucking died the end goodbye. Well shit, met ROB (no fucking idea what it stands for) and now I live in the gate anime at least I get to go back to japan, what do you mean that I'm a decade early, and I have to cultivate to keep my system and get stronger. cover by paint by numbers.

Milimnava74363 · Cómic
Sin suficientes valoraciones
26 Chs

the requirements to ascend

1. **Mastery of Elemental Magic and Trickery**: Seraphina must demonstrate proficiency in harnessing the powers of the four elemental forces: fire, water, earth, and air. Additionally, she must master the manipulation of more obscure elements such as blood, metal, storms, space, stars, sun, and moon. Mastery of each element and the art of trickery is crucial for achieving godhood.

2. **Completion of Trials of Deception**: She must undergo a series of trials and challenges designed to test her cunning, wit, and ability to deceive. These trials may involve outsmarting adversaries, orchestrating elaborate pranks, and spreading mischief throughout the world. 

3. **Acquisition of Relics**: Seraphina must seek out and acquire powerful relics scattered throughout the other world. These relics are imbued with ancient magic and hold the key to unlocking her full potential as a goddess of magic and trickery.

4. **Understanding of Divine Law**: She must study and comprehend the laws and principles governing the divine realm, especially those related to trickery and manipulation. Understanding the nature of divine law in the context of trickery is essential for ascending to godhood and maintaining balance in the universe.

5. **Alignment with Cosmic Forces of Trickery**: Seraphina must align herself with the cosmic forces that govern trickery and deception, including the balance of illusions and reality, the art of misdirection, and the manipulation of perceptions.

6. **Demonstration of Virtues**: In addition to cunning and wit, Seraphina must embody and exemplify virtuous qualities such as creativity, adaptability, spontaneity, and a sense of humor. These virtues are essential for wielding divine power in the realm of trickery responsibly and ethically.

7. **Overcoming Personal Challenges**: Seraphina must confront and overcome personal obstacles and inner demons that threaten to impede her progress in mastering the art of trickery. This may involve overcoming self-doubt, embracing her mischievous nature, and honing her skills through practice and experimentation.

8. **Alliance Building**: She must forge alliances with allies and mentors who are adept in the art of trickery and can offer guidance, support, and wisdom on her journey. These alliances are crucial for navigating the subtle intricacies of trickery and outsmarting formidable adversaries.

9. **Communion with Trickster Spirits**: Seraphina must commune with trickster spirits, deities of mischief, and divine entities associated with trickery to gain insight into her destiny and receive divine blessings. These encounters provide guidance and enlightenment on her path to becoming a goddess of magic and trickery.

10. **Sacrifice and Selflessness**: Finally, Seraphina must be willing to make sacrifices and act with selflessness for the greater amusement and entertainment of both mortals and gods. True mastery of trickery is not achieved through selfish desires but through service to the cosmos and the joy of playful deception.

11. **Absorption of Divine Shards**: Seraphina must seek out and absorb the shards left behind by the other gods and goddesses when they died, especially those associated with trickery and mischief. These shards contain fragments of divine essence and power, which she can assimilate to augment her own abilities and ascend further towards becoming the goddess of magic and trickery. 

Motivational Quote: "In every trick, there's a lesson. In every lesson, there's a trick. Embrace the dance of deception, and you'll find the magic within."