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Rimuru in gate with a world traveling system.

Surprise, surprise motherfucker I'm back. I got hit by truck-kun and fucking died the end goodbye. Well shit, met ROB (no fucking idea what it stands for) and now I live in the gate anime at least I get to go back to japan, what do you mean that I'm a decade early, and I have to cultivate to keep my system and get stronger. cover by paint by numbers.

Milimnava74363 · Cómic
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26 Chs

Chapter 1 - Trials and Pranks

Chapter 1 - Trials and Pranks

Seraphina Everstride stood at the precipice of her destiny, the weight of her newfound purpose pressing upon her shoulders like a cloak woven from the threads of mischief and magic. As she embarked on her journey towards trickster godhood, she knew that the path ahead would be filled with twists, turns, and uproarious pranks, yet her spirit burned bright with determination and a mischievous glint in her eye.

With the ancient tome as her guide, Seraphina set forth into the boundless expanse of the other world, her heart brimming with anticipation for the playful chaos that lay ahead.

Her first task was to master the elemental forces that governed not only the world but also the subtle art of trickery. With each step she took, Seraphina honed her skills in manipulating fire, water, earth, and air, infusing her elemental exercises with playful tricks and illusions that left her instructors scratching their heads in bewilderment.

In the midst of her earthbending exercises, Seraphina couldn't resist reshaping the terrain into whimsical sculptures and elaborate traps, giggling with delight as her mentors stumbled upon her clever creations. And as she practiced controlling the currents of water, she conjured up playful illusions of aquatic creatures engaging in a lively game of tag, much to the amusement of onlookers.

But amidst the laughter and mischief, Seraphina remained steadfast in her pursuit of mastery, knowing that her unique blend of magic and trickery would set her apart on her journey to godhood.

As she delved deeper into her studies, Seraphina encountered relics of ancient power scattered throughout the other world, each one imbued with the mischievous essence of trickster gods and goddesses who had come before her. With a gleam of excitement in her eyes, she sought out these relics with cunning and guile, weaving her way through hidden traps and deceptive illusions to claim her prizes.

Yet, even as she collected these relics, Seraphina couldn't resist the urge to pull a few pranks along the way. From leaving enchanted objects in the path of unsuspecting travelers to conjuring up illusions to confound would-be treasure hunters, her antics left a trail of laughter and confusion in her wake, earning her the reputation of a playful trickster goddess in the making.

But as the days turned into weeks and the weeks into months, Seraphina felt a subtle shift within herself. With each relic she acquired and each trial she conquered, she felt her connection to the cosmic forces of trickery deepening, weaving a tapestry of magic and mischief that would one day crown her as the goddess of playful chaos.

And so, with her heart brimming with laughter and her spirit dancing with mischief, Seraphina Everstride continued on her journey towards trickster godhood, knowing that the road ahead would be filled with laughter, surprises, and endless opportunities to spread joy and confusion to all who crossed her path.