The amount of experience needed for the next level is approximately 10% more than the last level. Upon leveling up, a character's HP/STA/MP is filled to the maximum and 5 stat points are awarded to be placed anywhere the player desires.
The game is split into two factions; The Order of Balance and The Agents of Chaos. Each faction has an equal number of classes, with most classes being mirror images of themselves with flavor differences, skill/spell differences, and class interactions.
Every character is able to unlock a sub-class that can compliment the main class or maximize the strengths and widen the weaknesses of a class.
Skills are unlocked through class quests upon certain level-up milestones. Skills are obtained at level 1 and through usage are leveled up. Upon ranking up to the next level, skills are reset back to 0% and must be used to reach the next level. Upon reaching the max level (10) it can be upgraded to the next rank. Not all skills can be upgraded to the maximum rank. Skill creation will result in the skill being obtained at level 0. Skill creation is completed through multiple motions of the skill that is recognizable by the AI.
Skill ranks are as follows:
F
D
C
B
A
S
SS
SSS
Base Stats every character has upon character creation:
HP: 100
STA: 100
MP: 100
STR: 5
AGI: 5
DEX: 5
END: 5
VIT: 5
FCS: 5
INT: 5
LCK: 5
Health Pool (HP) determines how much remaining life force a character has, once it reaches 0, the character dies. Unless a skill or passive is active, does not regenerate.
Stamina (STA) determines how many skills a character can use before needing to refill. Refills at a 10% rate during combat and 25% rate out of combat. Can be strengthen through the cultivation of Qi and reinforcing their meridians.
Mana Pool (MP) determines how many spells a character can use before needing to refill. Refills at a 25% rate when not moving, refills at a 10% rate while moving. Rapidly refills when meditating. Can be strengthened through enforcing the Mana Circuit within the body.
Strength (STR) determines how physical melee damage is calculated.
Agility (AGI) determines a character's dodge, parry, and block chance.
Dexterity (DEX) determines how physical ranged damage is calculated.
Endurance (END) determines a character's Stamina reservoir.
Vitality (VIT) determines a character's Health Pool.
Focus (FCS) determines a character's Mana Pool.
Intelligence (INT) determines how magic damage is calculated.
Luck (LCK) determines item drop chances from enemies and treasure chests. This stat cannot be actively invested in.
Piety is a form of fame that is linked to the 13 Churches of the Gods that inhabit the upper levels of Gaia.
Fame is a form of one's achievements through PvE (Player vs Environment)
Infamy is a form of one's achievements through PvP (Player vs Player)
Skills: Active Physical Based Abilities usable on a cooldown, uses STA.
Spells: Active Magic Based Abilities usable on a cooldown, uses MP.
Abilities: Passive skills that are always active or are active under certain conditions.