webnovel

Pendor Empire In Other Worlds

Story for personal reading. all credit goes to original author. I got it from https://es.mtlnovel.com/pendor-empire-in-other-worlds/

asomeone · Fantasía
Sin suficientes valoraciones
10 Chs

Chapter 3: Explore

After walking for about two hours, Lothar vaguely heard the sound of rushing water.

After exploring the sound of the water, Lothar found a small stream.

The clear stream flows rapidly downstream, and after a clear spring accumulates in a flat place, it slowly flows from the opening. Reflected in the surrounding green trees and flowers, it is indeed a beautiful scenery.

Seeing the stream, Lothar had no trickling water since he crossed it, and after another fierce battle, Lothar's dry mouth filled with joy at first, and then with surprise. He hid his body towards the back of the big tree facing the stream. After carefully observing that there was no danger around, he silently stuck his head out of the tree trunk and carefully observed the situation around the message through the gap between the trees.

He has a shield in his left hand, a war sword in his right, and a crossbow and crossbow on his back. He is already fully armed.

There are some small animals drinking water by the creek, they shouldn't be carnivores, however, judging from their gaze around and their bodies clenching from time to time, there should be some carnivores appearing here often.

There are densely packed tracks scattered around the creek, most of which are small and shallow, and should not be the tracks of large animals.

After searching carefully, no large footprints were found, and no traces of crawling snakes and insects, Lothar breathed a sigh of relief.

It is currently certain that there are no large carnivores in this area.

I want to come too, this stream is too small to be seen by the beasts.

The clear and transparent stream has no place for aquatic carnivorous creatures.

After the observation, Lothar relaxed completely, put the weapons and equipment in the inventory, and stepped out from behind the tree trunk. I found a stream away from the small animals, crouched under her curious and watchful gaze, clasped her hands together and took a handful of the clear water and drank it.

After three or four times, Lothar finally quenched his thirst, washed his face with water, and sat cross-legged on the grass by the river, preparing to rest.

Until then Lothar had no time to further explore the ride and cut system.

Called "system" in his heart, and the familiar khaki interface appeared in front of him again.

This was discovered by Lothar in previous battles. The interface easily interferes with line of sight during battle. Lothar tried several times in his mind and discovered that when he gave the command to "close" in his heart, the interface would temporarily disappear. until he did it again. The call will only appear.

This undoubtedly brought him great comfort.

Looking at the slightly modified interface compared to the game, Lothar thought for a moment. Instead of opening the few options that changed, he opened the recording option.

The registration option sub-items have also undergone some changes, followed by seven options: registration, recent news, registration, game concept, subordinates, territory, and faction. The character and location options are replaced with "minions and territories", and the "return" option is missing.

Lothar hesitated for not having a "return" option, and silently thought of going back, and the interface returned to the initial interface.

"It seems that the combination of the drive and cut system and reality has undergone many optimizations and has become easier to operate."

Lothar didn't hesitate anymore, he clicked the record option again, then opened the "recent news" sub-item.

As Lothar expected, there are 19 messages in the recent news, 12 of which are repeated in pairs, all of which are "Hyena was killed by Lothar, you gained 135 experience", totaling 810 experience.

Other news is:

"Your one-handed weapon skill increased to 129";

"Your one-handed weapon skill increased to 130";

"Your crossbow skill increased to 33";

"Your crossbow skill increased to 35";

"Your level is raised to level 2."

Lothar awaited the appearance of this news.

In the previous battle, the sword was the main force in the battle, and the one-handed weapon skill increased twice to 130 points.

The initial proficiency of the crossbow was too low, so it was increased twice, each time by two points, reaching 35 points.

Lothar remembers that the experience needed to go from level one to level two should be 600 points. These six hyenas are about the level of a skilled militia, and the experience they provide allows you to move up to level 2 and an additional 200 experience points.

What makes Lothar feel strange is that the damage notification that should have appeared did not appear, and it is natural to think about it.

After all, human life cannot be expressed with data.

Go back to recording options interface. The recording interface is the task interface in the game. However, this mod is a blank interface. The forward and backward options in the upper left corner cannot be opened. Lothar then clicked on registration, game concept, subordinates, territory options, and faction in turn, and they were found Except for the registration interface that shows today's date, the other interfaces have no content.

Lothar frowned and thought for a moment, after all, he had no clue and could only guess that it was because time was too short. Put it aside for now, go back to the main interface and start looking at other options.

First of all, of course, the character interface. As I meditate in my heart, the character interface immediately opens. At the top is the name, and the word "Slab" is displayed at this time. The color is gray and cannot be changed.

Below the name are the level, experience, and stamina. It is currently level 2, 800/1360. Life has turned into resistance, currently 32/57.

In the upper left corner is the image of the positive character, and below it are the character's attributes, which include strength, sensitivity, wisdom, and charm.

There are a total of 24 skills in between.

The difference with the game is that each skill has a progress bar. At this time, except for shield defense, running, and looting skills, the progress of skills has passed about one-tenth, and the progress of other skills is zero. .

Once Lothar's divination progress is complete, the skill will refresh and using the corresponding skill should increase the skill's progress. If it is as expected, it can be much stronger than the growth of one skill point per level in the game.

The right side is the weapon mastery, which is divided into one-handed weapons, two-handed weapons, long polearms, crossbows, bows and arrows, and throwing.

Lothar now has 5 attribute points, 5 skill points, and 20 weapon skills. (The starting character has 4 free attribute points and skill points, and 10 weapon proficiency points. After the level is increased, 1 attribute point and skill points, and 10 proficiency points are added.)

After careful consideration, he first assigned two attribute points to intelligence, and the skill points increased by 2; another attribute point was assigned to agility and weapon proficiency increased by 5. Then the last two attribute points were assigned to strength.

Next up is the skill point. After carefully observing the change of the skill effect, Lothar added 3 skill points to the iron bone (improving physical strength, including: physical strength, anti-shock ability, and recovery ability), so that the iron bone reached level 6. .

Tracking plus 1 (find small traces) up to level 1, Reconnaissance plus 2 (showing the battlefield map) up to level 2, Healing plus 1 (increasing physical strength and injury recovery speed) up to level 1 .

Then came the weapons proficiency assignment. Considering the role of crossbow hunting in the forest, Lothar assigned 20 proficiency points to the crossbow to reach 55 points.

As his proficiency increased, Lothar felt that he became familiar with the use of crossbows.

Lothar's last 5 proficiency points were for the one-handed weapon. I thought he would only increase by two points like in the game. I didn't expect each point to increase one-handed weapon proficiency a bit, so the One-handed weapon proficiency increased to 135. Period, I'm more familiar with using war swords.

After some operations, Lothar's attributes changed to:

力 (18), (determines physical strength)

敏 (8), (determines flexibility and response speed)

智 (6), (determines willpower and knowledge)

Mei (8), (determines one's attractiveness)

The skills are: iron bone (6), strong attack (7), strong throw (0), strong bow (0), weapon mastery (5), shield defense (0), run (2), ride Horse (3)), Ride and Shoot (0), Loot (0), Trainer (2), Tracking (1), Tactics (1), Guide (0), Reconnaissance (2), Item Management (0), Heal (1), Surgery (0), First Aid (0), Engineering (0), Persuasion (1), Captive Management (2), Domination (2), Transaction (0).

Weapon Proficiency in Order:

One-Handed Weapon: 135

Two-Handed Weapons: 147

Longstick Weapon: 125

Bow and arrow: 31

Crossbow: 55

Launch: 31

At this point, Lothar has truly completed the initial character creation. After closing the character interface, Lothar stood up and moved his body, feeling that the quality of him had improved a lot in all aspects, and he felt at ease in his heart.

"Well, the interface of the report hasn't changed much. The items have been seen from the beginning; the troops are alone now, and it doesn't matter. So the most important thing now is the two options of the store and the battlefield."

After spending more than ten minutes familiarizing himself with his changes, Lothar sat down again leaning against a small tree, and after pondering for a while, he opened the battlefield option for the first time.

With the opening of the battlefield option, Lothar felt his perspective suddenly rise to the sky, and the space within a radius of 400 meters (200 meters per recognition level) centered on him appeared three-dimensional in front of him. Different elements such as rivers, streams, etc. They are all displayed dynamically, and even the ground and subsurface conditions are clear.

In addition, hostile creatures and neutral creatures are also marked with red and white light points.

The battlefield map is related to reconnaissance, mainly to observe the dynamics of the enemy and our own in large-scale battles. As the recognition level increases, the scope of the battlefield will continue to expand.

Although it is currently only 400 meters in radius, it can also allow you to spot and avoid large beasts in advance.

Lothar carefully patted the battlefield map, and after experimenting with the operation, he closed the battlefield map.

Lothar then reopened the shop option, which was similar to the recorded interface expansion, except for the "Quigeffen's Shop" displayed on top, there was no other content.

Lothar is quite familiar with "Quegefen's Store".

Quegefen is a character from Laria Tavern. He is mainly engaged in the sale of Noldor weapons. To open his shop, he needs a "Jewel of Dragon's Tears". In the eyes of many players, Lothar included, he is a complete beneficiary.

Seeing that there was only "Quiegfen's Shop", Lothar felt a huge headache, after all, he didn't know how to get the "Dragon's Tear Gems" now.

I tried to open the option, but the store interface appeared unexpectedly. The character's equipment in the middle and inventory on the right are also opened at the same time.

Lothar was overjoyed and quickly looked around the shop.

I saw a large number of products lined up in the store on the left. At the top was a "Magnificent Barkley Crossbow", priced at 2 million dinars.

The price really scared Lothar, it was several times more expensive than the price of the game.

Lothar carefully checked the products from top to bottom and found that most of them were more expensive than in-game.

The bottom of the inventory shows that Lothar is only 750 dinars, UU reading www.uukanshu.com and most of the "Quigeffen Shop" are the best equipment at the same level, and the price is naturally higher.

Lothar simply didn't look at the merchandise and turned to look at his inventory.

Unlike the inventory at the beginning, there are a few more items in the inventory right now: two pieces of skin, a tube of curved crossbow arrows (1), and a set of dog meat (10/50).

The dog's meat and fur were likely the result of the decomposition of two hyena carcasses, which came as a surprise. However, the appearance of the curved crossbow arrow proved Lothar's misprediction.

After checking that the crossbow bolt is missing one (29/30), Lothar sighed:

"Sure enough, it's actually impossible to automatically repair weapons after the battle. Heavy damage to weapons or armor will lose quality. It seems that the intention to sell replacement weapons and equipment to earn dinars has failed."

"Fortunately, the actual items can be sold in stores, and I will work hard to earn money in the future."

After thinking about it, Lothar didn't sell any items in the end.

As far as the current situation is concerned, even if you sell the most expensive items, you can't buy better equipment. On the contrary, you will face the situation that there is no spare weapon after the equipment is damaged. Instead, it's better to stay in inventory first and wait until you need it. Sell ​​again.

With a thought, he took out a piece of chicken from inventory and found that it was actually cooked, and Lothar closed the system interface entirely.

After eating and drinking with the stream, Lothar carefully checked the equipment on his body, and after confirming that it was correct, he walked in the direction of the stream.

This forest is so lush that it is difficult to discern the direction and it is easy to get lost in it if you rush forward into the forest.

As the water flows down, it is likely to be coming out of the forest. If you want to get out of the forest, looking at it right now, walking along the stream is the best option.