Hearing this answer, Mike fell silent.
Second World was essentially a game for players.
It was normal for players to easily get promoted in the game.
However, NPCs, or natives, were also living bodies. They also had thoughts and lives.
They were different from players, who were outsiders. Second World was the real world for them.
It was very difficult for them to improve.
They would not obtain any equipment when they killed monsters.
They could not use skill books to learn new skills.
They did not even have a clear experience progress bar and panel attributes.
They could only improve themselves through constant training.
Most importantly, NPCs died while players could be resurrected.
From this perspective, Second World seemed to be very unfriendly to NPCs.
The players always joked that in Second World, NPCs were more shameless than bosses, because they were too overpowered.