Katsu wakes up feeling sore all over his body. He is now in a village with bandages all over his body, and a girl with long black hair and black eyes is tending to his wound. The girl noticed him waking up and introduced herself, "My name is Sayo." I found you outside the village badly wounded and unconscious, so I brought you in to treat your wound. "
Looking at Sayo, Katsu suddenly realizes where he is. {Fuck I got isekai in Akame Ga Kill, no wonder the girl looks familiar; this is the lovely and kind girl who died in the first episode.}
"Thanks for your care. Sayo, my name is Katsu. I'm sorry to let you see me in this sorry state. "He stands up and bows his head, showing his sincerity to her.
"Just rest, you didn't recover. I only have herbs, so I can only do this much, "she said, helping him lie down. "Let me get you some water," she said.
Looking at the figure going away. He sighs knowing that he is in a different world and have to start over again not only that this world is full of danger. This makes him feel a bit dreadful but since he has already been sent here it is no harm to change to a newer purpose in life which is to change this sad world, after all knowing the plot gives him a greater advantage.
Suddenly, he heard a ding and a voice appeared in his mind.
[Congratulations for receiving the Yugioh system.]
[Because some cards' abilities are not suitable for battle, the system will change them].
[The new rules have been designed to suit the battle host will confronted].
[Host can now see the attack and defense of the enemy. Note that this is the real world, so stats only show the overall ability, not true strength].
[Any level 5 or 6 monster card that you want to summon must sacrifice one monster card on the field, and any level 7 or higher monster card must sacrifice two monster cards on the field. The monster that has not accepted the host can only appear in battle, and if it destroys or sacrifices, it can't be used again until the battle ends or it goes to the next battle. The cards that accept host will turn into rush cards that can be summoned regardless of how high level they are and can be maintained in the real world as long as they like, and be invisible to people that can't see spirit. The monster that turns into a rush card will be revived in 1 day if it is destroyed or sacrificed. Monsters can also turn into equipment or power-ups for the host to use, so the host can use his strength to fight rather than the monster.]
[You can retrieve a card that is on the field].
[Trap cards can only be activated when the host attacks or is attacked by the enemy. You can set it up and activate it at any time you want. Note that the opponent's abilities count as trap or spell abilities.
[Spell cards can be used at any time, whether you are immobilized, controlled by the enemy, or not in the battle].
[Depending on the host, the field card will change the field within a 1 m to 500 m radius. The stronger you are the larger the field]
[An extra card is a card that combines card equipment or power to create a stronger card.]
[Any card that has been banished will be destroyed and turn hollow, losing its use, but it can be recovered if there is another effect of another card's abilities].
[A graveyard is an invisible location where used cards are stored; they all recover after the battle or after a certain amount of time].
[There is no limit to the number of host cards carried to battle, only a limit of five summon monsters and five trap or spell cards activated on the field at the same time. There is a 10 second delay before summoning the next monster and a 3 second limit for spell or trap cards].
[Special summons can bypass the card limit summon, and some cards can activate an effect that bypasses the spell and trap card limit.]
[Your life point is 4000. It can be increased if your body becomes stronger. If your life point is 0, you will die no matter how healthy you are. Because of the inconvenience, your body didn't heal in the process of sending you here, so your health now is 1000, and after a battle, your health stays the same, so remember to heal yourself.]
[With the points you earn from the enemies you defeat or kill, you can buy cards or packs.] [Sometimes a mission will pop up giving out more rewards.]
[You can use a monster card to gain access to their abilities or skills.]
[Because you are using the system for the first time. Starter cards will be given]
[Magic Formula: For many generations, a book contained the dark magician's spells. It can only be used by dark magicians. After using the card, it will be banished, and the book will forever be bound to the user. The user gains 700 atk.]
[Spell Card Final countdown: Pay 2000 life points. After 200 seconds, a hole will appear in the sky, either killing all enemies or trapping them until the host lets them out. After using this card, it will be banished].
[Spell Card Raigeki: Summon a thunder that strikes the enemies' damage depending on the host and enemy's ability].
[Trap Card Negate Attack: If the host is being attacked, it will create a wormhole to suck all attacks and make the attacker immobilized for 10 s].
[Trap Card Magic Cylinder: If the host is attacked, immobilize the attacker for 2 seconds, allowing the host to attack back with the same amount of damage that was intended].
[Rush Card: Dark Magician Girl (6 stars): 2000 Atk and 1700 Def. Gains 300 Atk for every 'Dark Magician' or 'Magician of Black Chaos]
[Vorse Raider (4 stars): 1900 Atk and 1200 Def. There is some side effect that will affect the host's mental state, so be ready when trying to equip this card.]