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I Just Want Players to Save Money, They Insist on Giving Me!

Ke Jin transmigrated into an era where gaming was in utter chaos. Everyone here deeply believed in the notion of buying happiness with money, as game companies ran wild with various schemes to trick and force players to spend. As a game enthusiast from his past life, Ke Jin felt like he was in a world without sunlight. Luckily, he obtained the Free Game Production System! Players could get the ultimate reward of the "Complete Collection of All Game Design Schemes" without spending a single cent! Not spending money? How hard could that be? Heap on the benefits! Give away 50 consecutive draws during the summer heatwave! Give away 100 draws on the second day after the server opens! Due to the game reaching 50 daily active users, we are issuing a cool skin set originally priced at 999! The planner's niece just turned 17 years and three months plus 7 days old, so we're giving away 50,000 crystals! My sincerity is almost flooding the players. Surely nobody will spend now, right? Secretary: Mr. Ke, good news! Our newly launched game has just reached over a hundred million in daily transaction volume on its first day! Ke Jin: Huh? How is that good news... No, what about the other game? The one where we give full 100-99 discount vouchers upon starting, isn't its sales terrible? Looking puzzled, the secretary said while anticipating the boss's reaction: They've been shouting things like 'what a conscientious company' and 'if we don't spend, they'll go bankrupt,' so they just topped up. That game sold a whopping one hundred million copies globally. Congratulations on making a billion! "......" At 3:30 a.m., lying in bed, Ke Jin was wide awake, unable to sleep. He posted a status: Please, I beg you, stop spending. You guys are really making it hard for me... Player: Understood, Mr. Ke is hinting life is hard, brothers, let's step up! Charge it!

Chen Tang Resting on the Moon · Ciudad
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756 Chs

Chapter 180: The Game that Interpreted Joy to the Extreme!_5

But such trivial settings cannot be rightfully called a pigeon game.

Just like how some chess-based casual mini-games are integrated into an action-adventure game, you can't turn things upside down and call it a card game.

So, after stripping it of the pigeon game label,

among the remaining two themes, "Death Cells" only fits one other theme—Sidescrolling Levels.

Although "Death Cells" also has platform jumping elements,

its game core is not about the player's transitions between platforms.

In other words, it doesn't emphasize a game that creates many marvelous play styles through platform jumping.

"This is a very standard Sidescrolling Levels game..." Kate couldn't help pondering.

So, can this game truly deserve the reputation of a 'sidescrolling textbook'?

He recalled again the gameplay flow from the past half hour that Josiah had tested.

In this process, what exactly had he observed?