Nico sighed at the chaos that the gamers were causing on the battlefield. They were all very enthusiastic about the idea of finding enemy targets to fight with the single drone fighters and bombers that they had taken over, but as gamers and not military strategists, they were all operating independently, heading in every possible direction at every altitude.
Just trying to avoid them with the actual patrols was becoming a pain, and Nico was beginning to consider setting no-fly zones in the programming to keep them out of the way.
The problem with that was that it would give the Great Enemy a good idea of which were the actual forces and which were the decoys.
That's what the volunteers were, for the most part. A few of them might become drone fighter aces, but mostly they were an additional sensor feed for the AI to work with, and random targets to keep the enemy troops distracted.