Power levels: all stages include the four inner stages of Early, middle, late and peak.
Common - most herbivores and scavengers
Predator - creatures capable of causing general havoc and killing people e.g. splice beasts, bears, zombies
Apex - creatures capable of overwhelming regular guard and adventurer teams e.g komodo dragon, salamanders, treants
Magical - creatures capable of destroying villages e.g. Roc, minor elementalists, minor demons
Arcane - creatures capable of destroying cities e.g. greater basilisk, death knights, cult emperors
Eldritch - creatures capable of destroying empires e.g. krakens, ancient dragons, major elementalists
Godly - creatures on par with gods e.g Reaper constructs, demon emperors, inter dimensional abominations
Primordial - creatures beyond gods e.g. abyssal heralds, devourer planes, conceptual horrors
The nine elements:
Destructive:
Flame
Wind
Light
Constructive:
Earth
Water
Time
Neutral:
Abyssal
Void
Darkness
A creature that masters control of a destructive or constructive element is called a minor elementalist. (Magical tier)
A creature that masters all of either the destructive or the constructive elements is called a major elementalist. (Eldritch tier)
A creature that masters a neutral element is called elemental nobility. (Peak Eldritch tier)
A creature that is a dual elemental noble or is a dual major elementalist is elemental royalty. (Middle Godly tier)
A creature that has mastered all three neutral elements is an elemental king. (Peak Godly tier)
A creature that has mastered all elements is an elemental absolute. (Middle Primordial tier)