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hollywood system: art

What would you do if you had the chance to travel back in time? For the protagonist, Billy Carson, the day his father took him to see E.T. the Extra-Terrestrial in the movie theaters, he realized that maybe he wasn't in a fuzzy dream and maybe he was in a life that sent him with a system of suns, an art system, that will allow him to make history above the masses. I like anxious readers who question, I have some people who follow the story and because of them, I have learned a lot, if you are new, keep in mind that I am also new to writing, and I want to finish this story even if it has many errors, for all the stories unfinished. English is not my main language. But I do what I can, good day. this is my Patreon, I'm usually 20 chapters ahead, I hope you like this series, good day. patreon.com/vin_modeus12 (Disclaimer: Everything described in this series is science fiction)

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Corporate reasons: pixar.

July 1.

The constant investments that Billy has been making, along with the injected income for the Pixar company, haven't provided a satisfactory amount of money for the people at Pixar. This is primarily due to all the investments in technology needed to improve the quality of computer animation and 3D designs, which require numerous upgrades.

Ed Camult has been working on a spatial assembly and modeling team for the first version of the characters. That's why he's in such an important meeting. This idea will only expedite modeling and 3D animation, which Pixar is eager to implement.

-So, I will consider investing 9 million dollars if you are willing to create software that allows for easier use of 3D animation modeling without incurring so many processes. In other words, let's optimize without sacrificing quality. The key is to automate the animation processes, from character movements to hair and clothing movement and texturing. Improving quality can be achieved through frame subdivision to give round or special shapes, - Billy said.

He knows a bit about what is currently impossible to achieve. Subdivision is a process of dividing an image into thousands of small squares or parts to create a chosen shape through modeling.

-The subdivision I'm talking about is dividing the rendered model into small images to achieve better shapes. This can improve character forms. We need to subdivide the model into rendered frames, -Billy explained.

-Well, we could implement some of that in small proportions for now. Let's focus on improving our optimization through annotations, - Ed Camult replied.

-I agree. Don't worry; I will make several necessary investments. The subsidiary companies have been doing well. For now, let's allocate all our resources to toys, textures, and character automation. If you want to hire more personnel, I have no problem with that, - Billy said.

-We can do that, but we'll need a lot of funds. Nine million won't be enough, - Alvy pointed out.

-Well, that's what I can invest this year, but if my resources improve, I will invest more money, as much as possible. But first, we need to address specific issues. I want us to focus on fixing general problems. If we create software that automates complicated processes, it will be easier for us, and perhaps we can save resources. However, I will invest as much money as possible. This film has to be a milestone in animation. If we have to invest more money, there's no doubt on my part, - Billy concluded.

Anne nearly banged her head against the wall. The discussion about being strong with the animators who had already spent $15 million and were still asking for more was getting tiresome.

-It's not that simple, young man. Right now, we have the RenderMan program, which allows us to model characters. And we have the Gepetto program, which helps us create models for situations like gestures and facial expressions. But this still needs a lot of work, - Ed Camult explained.

-I understand, but we can expand at a pace you deem appropriate. I'm just offering a path. If we can recreate motion without having to dwell too much on each step, and the software provides insight on how to do it, we won't need excessive movement. Plus, I'll be working with Stanford University in the future to recruit talent, and with a company you're familiar with to help improve our software. It's still in negotiations, but I plan to buy 60% of the company: Autodesk, - Billy said.

-You want to buy Autodesk? - Ed Camult questioned, surprised by the implications. This was a revelation, and Alvy also seemed curious about it.

-Yes, if we can have multiple workers refreshing our ideas! Just imagine the future solutions for our company. Sometimes, collaboration can give us better designs, - Billy replied.

The purchase price of Autodesk was nearly $50 million, so he could only bid for 60% of the company, with concessions like software exchange between Pixar and Autodesk for software improvement. The private purchase of 60% of the company cost $25 million. Autodesk's current annual revenue is $2-3 million, barely surviving in the job market. However, Billy is confident that some ideas, can improve Autodesk's prospects for the future.

-So, with the purchase of Autodesk, you want to establish a much smoother software collaboration between the companies. Improve the 3D animation model, and you plan to upgrade our computers with CGI, but the purchase price is too expensive. It's just a plan, - Billy explained to the people at Pixar.

Ed Camult was surprised because he understood all the challenges Billy was trying to tackle day by day. CGI could enhance their hardware, and better hardware provides better performance. This is a problem currently plaguing the company. If Billy is willing to invest this much money, it's because he truly wants to create a 3D animated movie, as they originally agreed upon in their negotiations.

-If that's the case, we'll wait until next year, - Ed Camult said, giving up the fight. He realized that the $9 million currently on offer was enough for this year and the next, and it was better not to be greedy.

-The purchase hasn't been finalized yet; there are a few minor things left to do. But by October, I think we can start the collaboration with Autodesk. I'm entirely optimistic, - Billy said.

Autodesk, as a company, has not yet expanded its services and only relies on the AutoCAD program. However, their computers haven't gained much fame in advanced countries, and their software, while excellent, hasn't gained too much popularity. That's why an alliance with Pixar, which creates interesting creation software, can help improve not only their 2D animation system but also their 3D animation processing.

-That's why we'll emphasize creating our software. We'll license the general features, but what will help us make the movies will be for us alone. We'll delay licensing programs as much as possible. Some products will be delayed as long as possible until we have better ones to license. But the 2D animation system we'll save for when my 2D movie is released, - Billy explained.

By seeing the quality of the movie used by Caps, people will become interested in the product, and the licensing fees can be raised to exorbitant prices.

-All right, let's wait as long as we can. The coming years will provide answers to our actions. Although we have improved the Caps program, I'll send a technician to patch your equipment, - Ed Camult said. They had expanded the program and unified some specific functions, such as using the scanner and applying more practical motion footage.

-Thank you; it would help me a lot with the movie. I'm still working on some scenes myself, - Billy said. He had dedicated himself to creating most of the backgrounds on acetate drawn with tempera, a technique he had learned from Hanna-Barbera, which had helped him with the backgrounds. Together with the Caps program, the first three minutes of the animated movie were already completed. They only needed to do the dubbing and production for those three minutes, but it was better to wait and do it at the end.

-Let's hope what we discussed in this meeting is sufficient, - Anne said. She reviewed the meeting agenda, crossing off points 1, 2, 3, 4, and 5. Only point 6 remained, but that would be discussed with Randal.

The three people from Pixar took a deep breath. Anne was known for being the one who filtered most requests and imposed most of the company's rules.

-Well, I think I'll go pay attention to the guys. We need to continue with the movie, - John Lasseter said. The movie "Toy Story" had been in the animation process for eleven months, and many errors had been corrected. With the scripts provided by Billy, the storyboards for each scene of the movie had been completed, along with character details and some full-color deliverables that portrayed the desired images. The movie had been improving steadily, much faster than expected. It was anticipated that most of the animation process would be completed by the end of 1992.

-I'll join you, John. I always like to see your team's work, - Billy said. He had recently requested a small pitbull and a certified police trainer for Pixar. Pixar's sweet mascot would be featured in the movie "Toy Story," and the trainer, curiously, was an animator with a special fondness for dogs. He had also been tasked with portraying the dog in the film.

Billy turned to Anne, who nodded. Two hours after the meeting, they would leave. For now, he wanted to watch these geniuses at work on character creation and learn some tricks from John's team.

...

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