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Four Split Personalities

Battling an unusual form of personality dissociation, Motan admits to feeling the weight of immense pressure bearing down on him. Amidst this turmoil, he finds solace in a virtual escape called "The Realm of Innocence," a game that has become his sanctuary from stress. In the realm where ambiguity reigns, Motan's behavior is unpredictable and impetuous, making him the instigator and mastermind behind myriad events that spiral out of control. Yet, within the sphere of virtue, his resilience and courage shine through, earning him the admiration of many who see him as the epitome of a righteous knight and a fair judge. When dwelling in the balance of absolute neutrality, he adopts a demeanor of modesty and lethargy, mirroring the ordinary essence of every soul. Conversely, in the domain of chaotic evil, he transforms into a figure of madness and cruelty, embodying the very essence of a demon and deceiver, showing kindness only to himself. "Tan Mo is the most extraordinary Bard I have ever encountered, though he is... perplexing, to say the least," comments Countess Leisha, reflecting on his complex nature. "Mor is a man of distinguished integrity! Having met him just once, I am convinced that he is someone one can confidently turn their back to," declares Gwen, the leader of the Rose Rot, acknowledging his noble character. "If you're in search of the ideal neighbor, look no further than Hei Fan," recommends Alchemist Luna, suggesting his suitability for companionship. Yet, amidst these varied testimonies, a warning resonates, "Don't talk about that man!" indicating a mysterious, perhaps darker aspect of his persona that remains unexplored.

Micro-leaf Paulownia · Juegos
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900 Chs

Chapter 284: Where Is The Person_2

The equipment rules in the Land of Innocence were quite lax. Although each player only had two hands with which to manipulate weapons and couldn't recklessly throw around a bundle of long swords, the weapons hanging at their waist or on their back were not considered "in use" in the game. Therefore, even when Motan had a dagger at his waist and a heavy crossbow strapped on his back, he could still take out other weapons from his bag.

He reached into his bag with his right hand, drew out a firearm, triggered it, and then handed it to his left hand. His right hand pulled out another gun and fired it simultaneously. In total, three shots were fired. Even without any skill assistance or special bonuses, each iron pellet hit dead center of [Decadence Entwining], or in other words, the skull's forehead. Within less than two seconds, its volume had evaporated by two thirds.