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Six and the group headed out to Doc Argyll Medical Station. There they saw Doc Argyll had a large influx of patients. Six helped treat every patient inside the Medical Station.
If his medical skills weren't enough, he used the healing items that he had. It only cost him a few medics, stimpacks, and medical bags, but he had enough spare.
Next, they went to the Boomer Museum. Where there was only a kid all by himself and told them.
"You're the outsider! Mother Pearl sent word that you'd be stopping by. You must be eager to hear the story of our people! I'm Pete. I know I seem kind of young. I was the apprentice Keeper of the Story until a couple of months ago, but ol' Keeper Don, well... Whiskey and land mines don't go together."
"Several atomic warheads detonated here hundreds of years ago, leaving the base highly radioactive. The savages of the wastes, ignoramuses, all avoided Nellis by habit. Nellis is a completely self-sufficient community! We draw water from Lake Mead, solar arrays provide power, and we grow our own crops!"
He then began to tell the story of how the boomers left vault thirty-four and came to Nellis Airforce Base. Six had to hold back Rebecca, the entire time from Pete as he was talking because she was charged with child murder.
Afterward they were headed to Raquel but before going there Six swiped and used the copies of Duck and Cover! and Dean's Electronics in the base. arriving at Raquel they asked what the problem was.
"Long story short, the power failed a few days ago because giant ants have tunneled into the generator room and set up a nest. I led a team down to exterminate them, but there were... so many of them. We lost: two killed, three wounded. Personally, I think it's more than a savage can handle, but if you want to kill those ants and switch the power back on, feel free."
[Quest started Ant Misbehavin]
He sent everyone towards the power plant. While he, went to Loyal to get something for the problem, before starting the quest Sunshine Boogie.
coming back with a working Sonic Emitter from Loyal, he told the rest of the team that he was going to do this solo. Just getting a grunt from Rebecca he activated optical camo and went inside the ammunition storage.
[Quest started Sunshine Boogie]
Getting to the perfect spot and activating the Sonic Emitter All the ants dropped dead because the emitter turned their brain into mush.
Swiping a bunch of ammunition from storage and getting some special items like an Assault Carbine, Marksman carbine, Thump-Thump, and 6 mini nukes. An idea popped into Six's head why should these racist a-holes deserve this base.
Six hatched a plan. He will turn the ammunition storage into one of his stores, allowing it access to a basement.
Where he'll use the basement to take over the ammunition storage and their power plant. Then proceeds to flood this place with his own personal army of robots taking the place over, for himself.
Taking a sip off his Vault 13 canteen Six proceeded to turn on the generators.
[quest completed Ant Misbehavin]
[Receiving gold gauche ticket]
[you have leveled up]
Coming to the skill screen he put all 5 points into the repair and 9 points on science. moving to the perk menu he chose Jury Rigging- Repair any item using a roughly similar item.
Coming back to the storage area Six started collecting all the dead bodies of the ants getting 270,000 MSP for 27 ants. He got so much because the ants were highly explosive making them special. So, he proceeded to sell the eggs to see how much he'd get.
Getting 660,000 MSP for 33 eggs. Six Was excited about reaching the two million point in MSP. Getting out of his own personal delusions Six headed outside to finish the second quest Sunshine Boogie.
Arriving on top he used his repair skills to fix all the broken solar panels. Finishing the repairs he headed to the main computers of the solar panels and reactivated them getting energy back to the whole base.
[Quest complete Sunshine Boogie]
[Receiving gold gauche ticket]
seeing as how he left his whole team behind, Six told them.
"OK, next mission, one of you guys is taking it. I'm not going to be in charge."
Informing Raquel, they were done. They went towards loyal to get their new quest. There the group got a quest from Jack and it was three against two.
The girls were the ones responsible for this quest to get Jack a girlfriend from the Crimson Caravans.
The girls left in the RV leaving Boone, Six and ED-E Doing their most dangerous Adventure ever! Looking for a lost teddy bear. it was Horrible!
[Quest started Young Hearts]
[Quest started Bear Necessities]
Six was acting like he was on a safari. Making the little girl laughing giggle while they were helping her find her teddy bear. After a rigorous adventure, they finally found the lost teddy bear returning back to the little girl was the only reward Six needed.
[Quest complete Bear Necessities]
[receiving a white ticket]
They soon met up with the girls and they explained how their quest was proceeding. Rebecca started first.
"This asshole! has is running around like chumps. We have to keep Asking for permission if we can bring her in if she can come in, and Terminate her contract. Arg! This is getting irritating! Why can't I just shoot someone and get this over with? those works for you Six?"
Rebecca was pulling Six, by his duster Color back and forth. Trying to make him understand, her sorrows. Cassidy chips in Separating Rebecca from Six.
"It's not so bad, it's just your typical bureaucracy. I'm used to this stuff, that's not a problem except for this little gremlin here. She wants to solve everything by gunshot point."
"So, are you guys almost done?"
"Yeah, we just we just have to give the girl this boomer outfit. So, she doesn't get shot by artillery fire."
coming back in an hour the girls look tired from driving back and forth. Getting together They left two Loyal's working area with an extra passenger.
Jack's new girlfriend! Arriving there they did not stick around to listen to Jack and her lovey-dovey story they went directly to Loyal to see what he needed done.
[Quest complete Young Hearts]
[Receiving silver gauche ticket]
[you have leveled up]
coming to the skill screen he put all 14 points into the science. moving to the perk menu he chose Robotics Expert-Machines will always serve humans if you have anything to say about it. Hack a robot, and gain a chance to power it on or off or initiate a self-destruct.
[Hoste has reached level 15 please pick a new special ability point] [1xCapitalist,1x Mad scientist, warlord]
Choosing Warlord Six increases his minion capability And gets the ability to build take-over settlements in Fallout 4. Coming back to Loyal's workshop they talked with the old man.
"Pearl sent word saying it's all right to tell you about the lady in the water. A long time ago- long before the war I killed just about everything that ever lived- a bomber crash not far from here. A bomber was a flying contraption that could drop explosives down on anything it flew over. But anyway moving on.."
"This bomber crashed down in Lake Mead, pretty damn near intact. When we got to Nellis, see, I found this article in a magazine all about it. There was another B-29 around here, part of the museum."
"Couldn't fly, but had a lot of spare parts, see? get where I'm going? Since I was a young man, I've dreamt of raising that lady from the lake and bringing her back to life. What do you say?"
"Cool. So where's it at?"
Six Started the countdown where the boomer's demise. As soon as they finish fixing that bomber, he will wipe them out.
"It's at the bottom of Lake Mead. I'll mark its location on your pit boy map. Attach the deployable ballast on the plane and make it float up. Here's the remote detonator and the deployable ballast. Attach the ballast and hit the button. that's all you have to do!"
"You forgot that I had to learn how to breathe underwater. loyal!"
"Might try holding your breath. If that doesn't sound good enough, talk to Jack. He was working on a rebreather once."
Getting the airbreather from Jack, Six and the group headed out from Nellis Air Force Base. Following the map, they stopped the RV on Raul's shack.
Picking it clean, Six got a copy of Guns and Bullets. Using it, they left for the location of the bomber.
NAME: Six VI
LEVEL: 14
STRENGTH: 7
PERCEPTION: 6+2
ENDURANCE: 9
CHARISMA: 2
INTELLIGENCE: 8
AGILITY: 9+1
LUCK: 9+2
BARTER:18
ENERGY WEAPONS:23+4
EXPLOSIVES:32+4
GUNS:73+7
LOCKPICK:23+4
MEDICINE:51
MELEE WEAPONS:25
REPAIR:90
SCIENCE:63
SNEAK:32+27
SPEECH:43
SURVIVAL:29
UNARMED:32
PERKS:
Gunslingerx2, Medic, Riflemanx2, Toughness, Grim Reaper's Sprint, Ninja, Stonewall,Better Criticals, Science!, Jury Rigging, Robotics Expert
Cyberware:
Militech "Apogee" Sandevistan, MECHATRONIC CORE, RAM UPGRADE, BIOCONDUCTOR, THERMAL MONOWIRE, ELECTRIFYING GORILLA ARMS, SMART LINK, SHOCK ABSORBER, IMMOVABLE FORCE, MICROROTORS, CLUTCH PADDING, HEAL-ON-KILL, BIOMONITOR, BLOOD PUMP, JENKIN'S TENDONS, LYNX PAWS, FORTIFIED ANKLES, REINFORCED TENDONS, LEEROY LIGAMENT SYSTEM, CHROME COMPRESSOR, KIROSHI SENTRY OPTICS, SPRING JOINTS, RAM RECOUP, BIONIC JOINTS, DENSE MARROW, TYROSINE INJECTOR, ADRENALINE CONVERTER, VISUAL CORTEX SUPPORT, OPTICAL CAMO
Enchantment:
Contract maker:
(Contract maker any contract sign by both parties will be enforced by game there is no escaping there is no cheating the game)
Contracts: [1]
Capitalist:
-Minions [5/10] [Respond 2 days]
-Stores [8]
Mad scientist:
-Minions [5/20] [Respond 2 days]
-Secret lair
Warlord:
-Minions [0/20] [Respond 2 days]
-territories [2] Primm, Goodsprings
gauche ticket: 3x gold, 1x silver, 1x white
caps: 155,188
MSP: 2,057,335
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