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Dead Gardens

WPF#24 Entry Aleph Von Erich has been consumed with rage since Firmament, the kingdom above the clouds, exiled him to the barren wasteland called Dead Gardens. By virtue of the dying god Dominion, Aleph lived to see another day. But only if he acts as Dominion's avatar for vengeance against those who wronged them both. Plagued by pain and betrayal, Aleph will stop at nothing until he has laid waste to Firmament. To aid his revenge, Dominion offers a powerful System that can generate items, examine foreign objects, and monitor his status. But for a hefty compensation: His soul. ----------------------------- Schedule: Daily Chapter length: 1000 to 2000 Content Warning: The novel contains detailed gore, horror, drugs, sex, and other extreme themes, implied or otherwise, that are not suitable for younger audiences.

blairehawthorne · Fantasía
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Archive II: About Lord Dominion's System II (Infused Element and Conditionality)

Our sovereign god recently revealed a few more details regarding the intricate nature of his ever so grand System, particularly regarding the Classification tab under the ANALYZE command. We recently heard about details regarding Infused Elements and Conditionality.

If an analyzed subject has a (6) sub-classification, that means they have an Infused Element. A (6) mark can appear at any analyzed subject, regardless of their main-classification.

Let's use a classic Wooden Bow as an example.

|Name: Wooden Bow

|Classification: (1) Wood, (2) Non-Living [VS], (3) Weapon, (6) Fire, (7) Incomplete

|Status:

|STR: 3

|VIT: 5

Notice the (6) mark of this Wooden Bow. Having a "Fire." as a sub-classification under the (6) mark could mean two things. The weapon is infused with a spell that gives fire elements to objects or it's burning. We implore that you use your eyes to see the very obvious difference between the two.

(7), on the other hand, talks about Conditionality. It ensures Lord Dominion if the analyzed item needs something else before it could be utilized to its full potential. This sub-classification is mainly seen in weapons that need ammo or in the ammo themselves. Analyzed subjects with an "Entity" main-classification will only show the (7) mark if they're mutilated and uncooked.

Let's use that same Wooden Bow as an example again.

|Name: Wooden Bow

|Classification: (1) Wood, (2) Non-Living [VS], (3) Weapon, (6) Fire, (7) Incomplete

|Status:

|STR: 3

|VIT: 5

Notice that the bow has "Incomplete" under the Classification tab. That means we need something else before we could use the weapon at its full potential. The best we can do with a Wooden Bow without its required partner item is to bonk someone in the head in melee range.

The same can be said about the Wooden Bow's partner item, the Wooden Arrow.

|Name: Wooden Arrow

|Classification: (1) Wood, (2) Non-Living [VS], (3) Weapon, (6) Fire, (7) Incomplete

|Status:

|STR: 1

Yes, the arrow, on itself, is not a useless item in combat, for the user can still stab someone to death with its sharp points. Nonetheless, I'm sure you wouldn't need a System to know that a bow and an arrow are best used together. And only together can they be classified as "Complete."

|Name: Wooden Bow and Arrow

|Classification: (1) Wood, (2) Non-Living [VS], (3) Weapon, (6) Fire, (7) Incomplete

|Status:

|STR: 4

|VIT: 5

That ends today's Archive chapter.

Any questions?