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Danmachi x Konosuba : The Legend Of Aqua Familia

After defeating the Demon King, Kazuma decides to return to Japan. However, just as Aqua is about to send him home using a magic circle, Megumin and Darkness interfere, causing them to be thrown into the DanMachi world. Witness the legend of Aqua Familia in the city of Orario.

Kasumigaseki · Cómic
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41 Chs

Chapter 0 : Aqua Familia's Status

You can skip this chapter, this is just a glossary for Aqua Familia's status.

This is the current status of Aqua Familia's members. I'm writing this here so that people who want to see their status again can come here instead of searching through the chapters for their status.

This chapter will be updated if their status is updated as well.

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Satou Kazuma

Level: 2

Strength : I 0 -> SSS 1500

Defense : I 0 -> SSS 1500

Dexterity : I 0 -> SSS 1500

Agility : I 0 -> SSS 1500

Magic : I 0 -> SSS 1500

Skill

 

Archer Class :

•Bow: Raises proficiency with bow and arrows.

•Foresight: Allows a user to see far into the distance. Also gives the user night vision.

•Snipe: Increases the distance and accuracy of an arrow. Damage is based on Dexterity while Accuracy is based on Luck.

Assassin Class:

•Deadly Backstab: One-hit kills the target in their back if certain conditions are met, as being undetected. Success rate based on Luck.

Dark Stalker Class:

•Eavesdrop: The ability to secretly listen to a conversation from a distance.

•Lip Reading: Understand what someone is saying as long as the user can see their mouth.

General Class:

•Cook: Gets better at cooking.

•Gore Resistance: Resistance against nausea induced by a gruesome sight.

•Sewing: Allows better craftsmanship at sewing clothing.

•Smithing: Ability to forge and fix weapons, armors and other objects.

God Class :

• Hieroglyphs: The user can understand and use the language of the gods.

Goddess Blood: Due to the large amount of Aqua's divine blood entering the user's body, the blood flowing within the user is now mixed with Aqua's divine blood, granting the ability to open and access the statuses of those within the Aqua Familia.

Lancer Class:

•Spear Master (LOCKED): The user has honed their proficiency with spears to an unparalleled level, mastering the art of both offensive thrusts and defensive maneuvers. Whether in close-quarters combat or long-range engagements, the user wields the spear with precision, speed, and tactical expertise, turning every strike into a calculated attack.

Monk Class: 

•Auto-evade: Allows the user to dodge any attack autonomously. Activation is dependent on the user's Luck.

Ranger Class:

•Dagger : As a ranger, the user is highly skilled in fighting with daggers.

•Set Trap: Increases the power and activation chance of any trap.

Swordmaster Class:

•Rune of Saber (LOCKED): Allowing the user to slash with a sword imbued with elemental abilities, as long as they have mastered the elemental magic.

Thief Class :

•Bind: Binds a target in rope provided the user has a rope on them.

•Detect Trap: This allows the user to detect any placed traps in the area.

•Detect Treasure: It detects treasures. Disarm Trap: This allows the user to disarm any traps in their path.

•Enemy Detection: Allows the user to sense hostiles using "Radar-like" pings.

•Flee: Allows user to make a quick getaway.

•Lockpick : It allows a person to pick locks.

•Lurk: Reduces the visibility and scent of the user and anyone or anything they touch.

•Skill Bind : Prevents an enemy from using Skills.

•Steal: Steal a target's item at random. The item value depends on the user's Luck.

•Wire Trap : Creates traps from wires.

Undead Class:

•Drain Touch : Absorbs Mana and Vitality from a target, which in turn can be transferred to somebody else. It is more effective where the skin is thin and spots near the heart.

•Undead King's Hand (LOCKED): Gives debilitating debuffs on target with a physical touch. Type of debuff is random.

Warrior Class :

•One-Handed Sword: Raises proficiency with one-handed swords.

•Two-Handed Sword (LOCKED): Raises proficiency and accuracy with two-handed swords.

Wizard Class:

•High-Speed Incantation : Decreases the time of incantation to the level where the user can use magic without incantation.

 

Magic

Basic Magic :

•Tinder : Creates a small flame too weak to directly harm enemies.

•Create Earth : Produces sand or soil full of nutrients.

•Create Water : Shoots a jet of pure and clean water from atmospheric moisture.

•Wind Breath : Creates a gust of wind which can redirect small projectiles.

•Freeze : Creates a chill able to freeze the surface of the target's body.

•Spark : Generates small lightning from your fingertips.

•Shining : Emit a small light from your fingertips.

Intermediate Magic :

•Fireball : Shoots a ball of fire that detonates on the target.

•Blade of Wind : Creates blades of wind to violently slash the enemy

•Freeze Gust : Creates a freezing white fog.

•Wind Curtain : Summons a whirlwind to act as a protective barrier.

•Lightning : Summons a lightning bolt.

•Flash : Creates a intense light that blinds the opponent.

•Unlock : Allows the user to open up any lock or unseal any object.

 

Advanced Magic :

•Inferno : Summons enormous flames that incinerate the surrounding area.

•Tornado : Summons a huge tornado.

•Crystal Prison : Summons a ball of ice that encases the victim in a prison of ice.

•Temporary Appearance : Allow user to change his appearance or copy somene else's.

•Lightning Strike : Summons bolts of lightning from the sky to strike their opponent.

•Energy Ignition : A spell that sets the victim on blue-white flames.

• Bottomless Swamp : Creates a dark-purple goo swamp that swallows anyone above it.

•Light of Saber : Creates a beam of light that cleanly slices the target.

•Light of Reflection : A spell that uses light refraction to turn the target invisible.

•Silent : A spell able to prevent anyone to hear a conversation in the user's area.

•Call of Thunderstorm : Summons a powerful thunderstorm.

•Thousand Needles : Summons multiple piercings beams.

•Control of Weather : A long term spell that grants one the ability to control the weather up to a certain range.

•Explosion : Summons a single beam of light, that detonates at the target, creating a devastating blast of pure magical power.

Creation Magic:

•Create Earth Golem (LOCKED): Creates an earthen golem from the ground soil.

•Create Earth Wall (LOCKED): Creates an earthen wall or shield from the ground soil.

Cursed Magic:

•Cursed Crystal Prison (LOCKED): An enhanced version of the Crystal Prison spell.

•Cursed Darkness (LOCKED): Using the power of darkness, the user can place any curse on the target, including removing or adding sexual organs, making mushrooms grow out of the target's rear, or even a death curse.

•Cursed Lightning (LOCKED): Shoots a piercing bolt of black lightning.

•Paralyze (LOCKED): Makes a person unable to move.

•Sleep (LOCKED): A curse that puts the target to sleep without them noticing.

Holy Magic:

•Heal (LOCKED): Instantly heals a person's wounds.

Support Magic:

•Versatile Entertainer (LOCKED): A spell that makes the target a multi-thread talent, able to mimic anyone's voice.

Teleportation Magic:

•Random Teleport (LOCKED): A spell that sends the target to an undetermined location.

•Teleport : Instantaneously transports up to 4 targets to marked locations. Kazuma can have 3 marked locations for teleportation.

Development Abilites :

•Luck: User's exceptionally high Luck stat ensures a 100% item drop rate upon defeating monsters, increases the chances of finding valuable items, enhances his ability to avoid danger, and improves his success in escaping or navigating tough situations.

•Tactical Mind: User's high intellect allows him to analyze situations quickly and devise clever strategies. This ability gives him an edge in making decisions, exploiting weaknesses, and coming up with creative solutions in combat, even when his physical abilities fall short.

•Jack of All Trades, Master of None : User can learn anything as long as he spend enough time and effort making him a versatile adventurer who can learn various skill and magic. This adaptability allows him to gain Excelia more quickly than others. The time to learn skill and magic based on User luck.

•Gender Equality : Calms the user's mind and mental state. Defends against gaslighting and protects the user from those who talks about female privilege when it suits them and then complain about someone not being a man when it's convenient. Enables the user to fight and take action against anyone without showing mercy, regardless of gender.

•Mystery : Allows the user to activate a miracle and create magic items.

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Megumin

Level: 1

Strength: G 200 -> G 250

Endurance: G 250 -> E 400

Dexterity: F 300 -> F 350

Agility: F 399 -> D 500

Magic: SSS 1300 -> 1300

Skill : 

• Explosion Magic Increase: Increases the power of Detonation, Blasting and Explosion magics.

• High-Speed Incantation: Decreases the time of incantation to the level where the user can use magic without incantation.

Magic : 

• Explosion Magic: A special brand magic of the Detonation Series that allows the user to summon a single beam of light, that detonates at the target, creating a devastating blast of pure magical power.

Spell : "Darker than black, darker than darkness, combine with my intense crimson. Time to wake up, descend to these borders and appear as an intangible distortion. Dance, dance, dance! May a destructive force flood my torrent of power, a destructive force like no other! Send all creation to its source! Come out of your abyss! Humanity knows no other more powerful offensive technique! It is the ultimate magical attack! Explosion!"

Development Abilities : 

• Crimson Demons Descendant : A member of the Crimson Demons possesses high stats in Intellect and Magical Power, being naturally gifted in magical abilities and noted for having high mana reserves as a result. This makes the user exceptionally talented in other forms of witchcraft, such as creating magic tools and potions.

• Crazy Explosion Girl : Increases the power of Explosion Magic by 200% as long as the user expends all of her mana to cast it and recite the full incantation of the spell.

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Darkness / Dustiness Ford Lalatina

Level 1 

Strength: SSS 1300 -> SSS 1350

Endurance: SSS 1300 -> SSS 1400

Dexterity: J -99 -> J -98

Agility: E 450 -> D 550

Magic: I 0 -> 0

Skill :

• Decoy: Attracts the attention of monsters.

• Side Slash: A full powered horizontal slice.

• Berserk : Strength rises every time the user takes damage

Magic : 

None

Development Abilites : 

• Masochistic Crusader: Whenever the user takes a substantial damage, she temporarily gains one level allowing her to endure pain and keep fighting. However, this comes at the cost of her ability to think rationally while she is hurt.

• Physical Resistance: Provides the user with strong resistance against physical damage, allowing her to withstand melee attacks and effectively serve as a traditional "meat shield." This durability is particularly notable, as the user can endure strikes from high-level creatures like the Hydra and a Zombie Dragon. This skill also extends its protective effects to both weapons and clothing.

• Magic Resistance: prevents magic from taking effect. With this ability, the user can even survive from the strongest Explosion Magic. This skill also provides protection for both weapons and clothing.

• Debuff Resistance (All Types): The user possesses separate resistances for all different types of negative status effects.

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