The slimes moved forward, their gelatinous bodies undulating with each step. They came in different colors, each hue representing a different type. With each type came a variety of skills, but the most consistent among them was their skill of Physical immunity.
It was a strategic choice on Ron's part to send them first, ensuring they would be able to detect and survive any surprise attacks. If the Arachnid dungeon relied on physical traps—spikes or webs—the slimes would remain unaffected, making them perfect for the role of scouts.
As they slid across the dungeon floor, scanning for threats, the gray slimes led the charge. These rock elemental slimes were immune to piercing traps, making them ideal to withstand spike attacks or falling rocks. Their dense, stone-like bodies absorbed the shock of physical traps with ease.