' ': speaking to himself
" ": regular talks
[ ] : status and store related sections
<Fireball> :silent activation
<Fireball !!> : voiced activation
*...* : action
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After Korin's wound completely closed Arthur start casting < Healing Hands > to recover the kid's lost Health.
He did what he can do to help the kid but even after the wounds fully closed and his HP bar fully recovered Korin still didn't open his eyes or respond to Arthur's calls
Since Arthur doesn't know the village mentioned in the description he gets from < observe >, he decided to bring the kid to his house. Arthur hopes that saving Korin from certain death will help with the fact that Arthur is the cause of him getting hurt in the first place.
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Arthur's POV
After checking out the kid's status one more time, I lift him up and put him on my shoulder. Since he doesn't have any hidden internal injuries or bleeding it shouldn't be a problem carry him like this.
My way home was fortunately eventless. I really don't know any possible way to explain this situation to a fellow villager of this kid.
An unknown man appeared in the forest and carrying an unconscious kid from their village, through the forest. There is no way that scenario would end up peacefully. Either I subdue them or hope that, the kid would wake up and explain his situation.
While thinking about these scenarios I reach my house. I put the kid on my bed and start a fire to sit on and keep training my fire resistance skill. Since I'm not going to enter a dungeon before the kid woke up anyway I should activate the Meditation and Mana Gathering Techniques too.
I got, lot to think about today, like after the second boss fight <Insatant Dungeon Creation\Escape > level up to 5 and I gain a new dungeon mode <Goblin> but currently, I don't think I would enter the goblin mode. I just got the Apprentice Zombie Hunter title and If I'm right about the fact that each zombie boss will drop a skill book after every successful dungeon run, I don't think I would pass on a new dungeon any time soon.
About the skill part, I think I should buy a couple of cheap skills from the store and complete a few more types of magic in addition to fire magic. Something like wind blade or water bullet, common spells that don't really have much combat power at the start but straight forward, easy the use, and cheap.
I plan to focus on fire magic for now since I already trained it to a nice level, Wind magic would be a nice addition as it can be combined with fire and increase my lethality or maybe Earth magic to improve my defense and binding ability.
Now that I think about it since I can get a complete magic type with just combining 10 spells of the said branch I can actually get various magic like Space, Time, Gravity, and maybe Creation magic.
Those things are way beyond me for now but I know I will get all of them when the time is right.
Currently, I have 12,000 coins I can probably complete one of the basic elemental magics, I think I will go with wind ma.. wait what if get some spells from the bound weapons or armor will I get something like armament magic?
But I have barely enough mana to sustain wind magic and the cost of using the new bound armor spells are a bit heavy on the mana side, If the newly created armament magic would be mana-consuming like these ones, which probably is I can't use this magic effectively.
Maybe I should use my stat points to boost intelligence to increase my mana amount? or maybe put them into the wisdom to increase my mana regeneration?
Wait, doesn't Han Jee-Han read books and study to increase his intelligence and wisdom stats? There are some occasions that his smart decisions grant him a bonus in wisdom too.
I also get a bonus in wisdom when I make smart decisions or when I do some planning to but in 20 days I get only 10 points in wisdom in this way.
.
.
.
Well thinking of the imaginary situations and what-if scenarios would get me nowhere. All I need is more time to get stronger.
When the kid woke up, if shit hits the fan and he and the rest of the villagers weren't willing to live peacefully, I can just hide in Instant dungeon for while and build a small ship to leave this island without interacting with that werewolf village.
Training side I should keep hold onto my free stat points. İntelligence stat is increasing daily with mana gathering technique I shouldn't worry about until I reach 250 in this stat.
On the wisdom side, regular books cost between 1 to 10 coins about store according to their rarity in the store I can buy hundreds of different books to read and study.
Now that I start grinding the legion zombie I shouldn't lack either store coins or the skill books. The troubling thing is what would happen tomorrow.
I didn't see anything about the werewolves in OnePiece manga. They are possibly people that isolate themself from the outside world and the island I'm currently on should be a remote island that people either scared of coming or maybe a place unknown to humans.
When the kid woke up should I lie to him about the trap I prepare?
No, a lie like that eventually would come to the light. If the villagers aren't the ones dig that hole, the only logical explanation is I'm the one who did it.
Well, actually the only person I should give an explanation is the kid I hurt not the villagers, and I already fully heal him maybe as an apology I would teach him a skill, not a magical one but a simple physical skill.
As for the villagers, having good relations with them would be nice but if it's not possible I think I can them and to build a small caravel with the size of going merry in two weeks with my current level in manufacturing skill.