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Yarrk

"Yarrk: The Vampire Saga" is a captivating and dark story of a lone vampire named Yarrk. He is an immortal being, trapped in an existence marked by darkness and emptiness. Since ancient times, Yarrk has found himself trapped in his insatiable thirst for human blood. While he nursed his thirst, he was also haunted by constant loneliness, unable to truly connect with any human being. However, everything changes when Yarrk comes across a young woman named Elena. Her presence awakens a spark of humanity in him, a desire to experience life and happiness in ways he never imagined possible. Yarrk sees in her hope of finding redemption for his past sins and a chance to escape this eternal cycle of darkness. However, difficulties arise when Yarrk realizes that his dark world is not ready to make room for a light like Elena. He is pursued by other vampires and hunters of supernatural creatures, who see Yarrk as a threat to balance and the established order. Between epic battles, betrayals and unexpected discoveries, Yarrk must face his own inner demons and fight for the possibility of true love. He will have to decide whether eternal life is a blessing or a curse, and whether he should continue to delve into the shadows or seek redemption. "Yarrk: The Vampire Saga" is a gripping, twisting narrative that explores the limits of immortality and the search for love and meaning in a world plunged in darkness. Prepare to embark on this dark and captivating journey through the mind of a vampire in search of his lost humanity.

Emerald_Net · Horror
Zu wenig Bewertungen
100 Chs

80

He takes a surprised step back and seems to reconsider you. "You've changed," he says.

"It's been ten years of this!" you snap. You're surprised by your own rage. It reaches out to Julian like poison gas, and he presses himself against the wall. He quickly masters himself, though he seems to watch you now with greater care and respect.

"No hard sell, then," he says. "My offer stands. When things go bad with Prince Lettow and the Camarilla—and you have to know they will—get in touch with me. It's been ten years for me, too. Everything is different now."

He hands you a card with information about how to reach him—the motel where he's staying, and the location of a drop box. There's a little glyph like a knife doodled on the card.

"A karambit," he says. "I'm not exactly a regular member of Clan Banu Haqim, so that's what I'm using instead of the old 2100 logo to mark my holdings. No name yet, just the mark. Look for it, Cvjo."

Then he opens the door to your little office-room, scans the shadows, and disappears down the garage, in no evident hurry despite the proximity of sunrise. The metal door swings shut.

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