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Tycoon of Video Games

A soul from Earth found himself transmigrated into a person from a parallel world, a world that lacked video games and an established gaming industry. Follow the journey as this individual rises to become the video game tycoon of this unique world. [Please note that any similarities between the names of characters or places in this story and those in the real world are purely coincidental. I do not claim ownership of any products or properties mentioned in this novel. This work is entirely fictional.] (Cover photo is not mine. Ctto to the original owner.) This novel draws inspiration from 'Tokyo Video Game Tycoon,' although there may have been some similarities at the beginning, the plot will take its own distinct path as it unfolds. On average, each chapter spans approximately 1,000 words or so. For those interested, you can find 10-15 chapters in advance on my Patreon page at patreon.com/NewComer714.

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501 Chs

Console Wars II and Shin's prepping once more

Microsoft's launch of the Xbox in early 2001 marked a significant entry into the crowded console gaming market. While initial day-one sales satisfied investors and boosted morale within the company, subsequent days painted a more nuanced picture.

While not achieving the record-breaking numbers some might have hoped for, Microsoft's video game department remained satisfied with Xbox's performance. They understood the immense challenge of competing against established industry leader KiShin.

Adding to the complexity, KiShin's strategic release of "Halo: Combat Evolved" just after the Xbox launch threw another curveball. The game's immediate popularity and strong sales hinted at its potential to become a major blockbuster for KiShin in 2001.

KiShin, the undisputed giant of the video game industry, held a remarkable position: their mere name was a magnet for customers. A "good" KiShin game, was almost guaranteed to be a commercial success from the experts perspective. Proof of this lay in the vast library of critically acclaimed and commercially dominant titles under their banner.

While KiShin's "Halo: Combat Evolved" undoubtedly impacted the early sales of Microsoft's Xbox.

Think of it as a strategic fork in the road for many gamers. The buzz surrounding Halo, released near the Xbox's debut, undoubtedly nudged some potential Xbox buyers towards the familiar embrace of KS2. This allure stemmed from exclusive titles like Halo, experiences the Xbox couldn't offer at the time.

It wasn't simply a matter of brute force competition. KiShin's timing with Halo was masterful. Imagine it as a gentle reminder to gamers: "Hey, we still have the titles you crave, no matter how shiny the new kid on the block might seem." Sure, the Xbox boasted impressive specs, but KS2 held the cherished exclusives, like precious jewels tempting indecisive shoppers.

It's true that KiShin's KS2 boasted a vast and ever-expanding library of titles. Dozens of critically acclaimed games had already captured the hearts of gamers worldwide, fostering a loyal following. This established ecosystem was a significant advantage, attracting players who valued familiarity and the assurance of quality.

Even in the US, a key market for Microsoft's Xbox, KiShin held a strong presence. Years of consistent delivery and brand recognition played a crucial role. The name "KiShin" resonated with many casual gamers, becoming synonymous with the very concept of video games. This brand recognition was a powerful force, offering a sense of security and familiarity to those hesitant to embrace a new platform.

While KiShin's video game prowess was undeniable, their reach extended far beyond consoles and controllers. Their iconic mascot character, coupled with a diverse range of products like toys, merchandise, and even amusement parks, fostered a deeper connection with consumers. Growing up with KiShin products, from educational software to Legos, created a sense of nostalgia and brand loyalty.

This multi-faceted approach helped KiShin embed itself into the cultural fabric, not just as a gaming company, but as a brand for families and entertainment.

Investors found the company's diverse portfolio and established brand appealing, even considering investments in subsidiaries of KiShin.

However, due to KiShin's status as a privately held company under Shinro Suzuki's sole ownership, such investments remained just that - dreams.

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As 2001 rolled on, Shin, despite his generally positive outlook, found himself occasionally haunted by unsettling thoughts. The shadow of a looming event, one that had shaken the world in his previous life, lingered at the edges of his mind. The specter of "9/11" cast a long and unsettling shadow, even in this parallel reality.

While Shin couldn't be sure if these events were destined to repeat themselves in this alternate timeline, a part of him urged caution. He remembered the profound impact the attacks had on the global economy, particularly on the superpower United States, whose financial tremors reverberated across the world.

Since arriving in this parallel world, Shin had witnessed echoes of familiar events unfolding, mirroring those of his past life. This unnerving sense of déjà vu fueled his anxieties about a potential repeat of 9/11. He knew preparedness was crucial, even if uncertainty clouded the event's possibility.

The looming possibility of a devastating event like 9/11, with its ripple effects on the global economy, understandably weighed heavily on him.

Driven by a desire to mitigate potential harm, Shin felt compelled to prepare. He meticulously planned for how such a calamity could affect his company and subsidiaries, strategically positioning them to weather the storm. Every slight deviation from the past held the potential for unforeseen consequences, and Shin felt a responsibility to ensure his company remained resilient.

The weight of this knowledge burdened him. He yearned to warn his father, the Chairman of Suzuki Group, but revealing his secret – his ability to glimpse into the future – would be disastrous.

And after all, Suzuki Group wasn't his company; it belonged to his family.