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The White Room - Dominion Games

In a desperate fight for survival, four teenagers – Astor, Kaito, Luna, and Rose - find themselves trapped in a sterile white chamber. Their captor, a disembodied entity known only as The Architect, subjects them to a cruel game. Each round brings a barrage of questions, ranging from history and mythology to anime and obscure comics. Can they decipher the hidden clues within the questions and use their combined knowledge of fictional worlds to break free? Or will they remain forever prisoners of The Architect's twisted simulation?

Brad_Indigo · Fantasie
Zu wenig Bewertungen
10 Chs

Chapter 1: The Veracity Vault

The sterile white room offered no solace. Astor, his eyes narrowed, scanned the stark environment, taking in the six bewildered figures around him. There was Evelyn, a picture of forced composure, her smile strained at the edges. Luna, the scientist, stood stiffly, analyzing the room with a practiced gaze. Kaito, the athlete, shifted his weight impatiently, a challenge simmering in his eyes. Eliana, the engineer, crouched near a wall, already scrutinizing the seemingly innocuous space. And finally, Rose, her face pale and drawn, clung to the corner, a tremor running through her slender frame.

A disembodied voice boomed from hidden speakers. Dr. Vargas, the sadistic overseer of their predicament, welcomed them to the White Room. His chilling amusement sent shivers down their spines.

"Welcome, players, to the Veracity Vault. Your survival hinges on truth. But beware, the line between truth and memory can be a treacherous one."

Dr. Vargas explained the game's rules:

Each player would be placed in an individual isolation chamber.

Inside, they would face a series of questions projected onto the walls. These questions wouldn't be about trivial matters, but about their deepest, darkest secrets – past mistakes, hidden desires, shameful moments.

Answering truthfully would grant them points. Lying would trigger a series of increasingly severe punishments. These could range from painful electric shocks to claustrophobic confinement to the release of a potent hallucinogenic gas.

The player with the highest score at the end would be declared the winner – and the only survivor. The rest would face… "termination."

The gravity of the situation settled like a lead weight. Trust, it seemed, was a luxury they could no longer afford. Here, truth itself became a weapon, a tool that could either save or destroy them.

A wave of nausea washed over Rose. Facing her past, the raw and painful memories she desperately tried to bury, was a terrifying prospect. Astor, on the other hand, a hint of a predatory glint in his eyes, seemed strangely invigorated by the game's cruelty.

As Dr. Vargas activated the isolation chambers, a sense of dread permeated the white room. The games had begun, and the price of truth was measured in blood, sweat, and the shattering of illusions.

The sterile white chamber enclosed Rose like a coffin. A single, blinding spotlight glared down from the ceiling, casting the rest of the room in an oppressive darkness. A booming voice echoed in her head, cold and impersonal.

"Question One: Describe a past action that you deeply regret."

Rose's heart hammered against her ribs. Her mind raced back, retracing the painful steps that led to her greatest loss. Images flickered: a car accident, a screech of tires, the horrifying silence that followed. A choked sob escaped her lips. This was the memory she tried so hard to suppress, the memory that fueled her nightmares.

"Tell the truth," Dr. Vargas' voice goaded. "Or face the consequences."

A tremor shook the chamber, and a faint buzzing filled the air. Panic constricted Rose's throat. She couldn't lie. She wouldn't.

"The accident… it was my fault," she whispered, her voice cracking.

A soft chime signaled her answer as correct. A wave of relief washed over her, fragile and fleeting.

Across the White Room, Evelyn paced her chamber like a caged animal. The question hung heavy in the air: "Have you ever stolen something of significant value?"

Evelyn, a master manipulator, always walked a tightrope between truth and deception. Stealing wasn't new to her; it was a game she excelled at. But this time, the stakes were life or death.

A mischievous glint sparked in her eyes. "Never," she lied defiantly.

The chamber lurched. A searing pain erupted in her arm, an electric shock meant to punish her deceit. She stifled a scream, gritting her teeth against the agony. There would be other questions, other chances to deceive. She just needed to outlast the others.

Meanwhile, Kaito, fueled by a desire to prove his courage, tackled the questions head-on. He readily admitted to his past athletic failures and regretted arguments with loved ones. But Dr. Vargas craved more than surface-level confessions. The next question probed deeper: "Have you ever betrayed a friend's trust?"

Kaito, a man of strong loyalty, grappled with the truth. A memory surfaced: a time when he prioritized a win over a teammate's well-being. Shame burned in his eyes.

"Yes," he admitted, his voice laced with regret.

The silence that followed stretched on, agonizingly long. Then, a low hum filled the chamber, signaling a mild punishment, perhaps a reminder that even the most honest answer wouldn't guarantee complete safety.

Luna, the scientist, approached the game with a detached analytical curiosity. She dissected each question, searching for hidden meanings, potential traps. Her first question challenged her to reveal a past scientific experiment that went wrong.

"Project Chimera," she answered without hesitation, "a failed attempt to create a self-regulating biofuel."

The chamber remained neutral. Luna knew this was a calculated gamble. Revealing this information meant revealing a part of herself, a past mistake that haunted her career. But it also provided valuable data about the game's parameters.

Astor, on the other hand, remained an enigma. The chamber offered no window into his thoughts, no hint of the emotions churning beneath his impassive facade. The question he faced: "Have you ever killed someone?"

A flicker of darkness crossed his eyes, but his response was devoid of emotion.

"Yes," he said flatly.

The chamber remained silent. Whether his answer was true or a strategic lie was anyone's guess. Dr. Vargas' game of truth was a cruel and twisted exercise, stripping away their defenses and forcing them to confront the demons they buried deep within.

As the questions continued, the line between truth and deceit blurred, and the once fragile bonds between them threatened to unravel completely. The Veracity Vault had become a crucible, testing not only their honesty but also their humanity itself.