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Arcadia didn't supply new players with a starting fund, so for a player to have ten coppers, they must have killed at least five [Wild Boars], or ten [Red-Eyed Rabbits].
It might seem trivial at first, but hunting and killing monsters in this 'game' turned out to be a lot more difficult than most people initially expected.
Despite all the marketing and hype built by the world-renowned genius Darryl, no one imagined that this game would really be so hyper-realistic, to the point where if not for the interface, they may not even be able to tell that they weren't in a real world.
All the other full-dive games with their pixels and distinct lack of direct multi-sensory feedback were simply 'trash' in comparison.
Unfortunately, being so realistic wasn't all good.
Most modern people weren't very good at hunting and killing wild beasts, and their first reaction to such confrontations was naturally to avoid them and flee.